vechaiui
zapquaker
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vechaiui | zapquaker | |
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6 | 42 | |
1,226 | 48 | |
- | - | |
2.6 | 4.3 | |
over 1 year ago | 2 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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vechaiui
- Building a platform using Nextjs and Tailwind (should I have picked Chakra UI?)
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Why use Material UI? What are the benefits?
Highly recommend https://www.vechaiui.com/ if you are using TailwindCSS
- Show HN: VechaiUI – React components with built-in dark mode using Tailwind CSS
- [VechaiUI]: A set of high-quality React components with the built-in dark theme using TailwindCSS. Pre-designed HeadlessUI and Radix-UI.
- [VechaiUI]: A set of high-quality React components with the built-in dark theme using TailwindCSS.
zapquaker
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Can 8 lvl.1 quake spells get the 3 ad down?
Zapquake Clash of Clans Calculator - Zapquaker
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Before this, it takes 4 EQ + 5 zap to take on max TH14 eagle.. Now: 💀
It can still be destroyed by the combination of 5z + 4eq. The Calculator was updated
- How to 3 star th 10
- ZapQuake Guide
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How to beat these opponents
I recommend zap-quakes for the inferno’s. You can check here how much zap and quakes you need. Standard is 4+1 per inferno but since the inferno’s aren’t maxed it might be 3+1.
- Valkyrie is The Worst Super Troop
- Inferno Vs Lightning Spell
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I took a long break from wars and forgot all the zap/quake strats. Will 4 zaps at each x and a quake in each brown ring clear that area?
here ya go https://zapquaker.netlify.app
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How to attack UP - CWL edition (with examples!)
Continuing on the topic of the Flinger, zap-quake is always a good support. Usually, every side of the base will be guarded by at least one defense that outranges the Flinger. Consider zapping it. Check with the calculator if you are unsure if your zaps will take it out. A flinger will, if you manage to keep it going for the full duration, usually account for 15-25% of the base. The Yeti's inside (or Valks/Super Barbs) will clean up the trash that the fire misses.
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Why is this even a challenge?
Army comp: count sneakies for TH takedown (take 1 jump, 1 invis, a haste if the TH is deep into the base). Then, add 1 for each collector, 2 for storages on the edge and 3 for storages a little deeper. Take like 7-8 extra for insurance. Usually will be 40-ish for offset TH, 50-ish for deep TH. Use zapquaker for the zaps and quake for the bow. I generally take 2 ice golems, a golem and if I can fit it, a PEKKA. Headhunters are worth considering if you enter into a hero. Obviously take wallbreakers if needed. Also be on the lookout for free buildings with archers or minions. You'll usually have 2 spells for the Sui, take either freezes or a rage. Don't worry about CC unless you enter into it, then consider bringing a poison.
What are some alternatives?
mantine - A fully featured React components library
tailwindcss-classnames - Functional typed classnames for TailwindCSS
Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.
Tailwind-Styled-Component - Create Tailwind CSS React components like styled components with class names on multiple lines and conditional class rendering
react-table-ui - Out-of-the-box UI for React-Table 7.
next-enterprise - 💼 An enterprise-grade Next.js boilerplate for high-performance, maintainable apps. Packed with features like Tailwind CSS, TypeScript, ESLint, Prettier, testing tools, and more to accelerate your development.
salvia-kit - Provides 10 Free Beautiful dashboard templates built with Tailwind CSS for React, Next.js, Svelte, Solid, Angular, Vue and Nuxt.js
egghead-next - The frontend for egghead.io.
react-cmdk - A fast, accessible, and pretty command palette for React
headlessui - Completely unstyled, fully accessible UI components, designed to integrate beautifully with Tailwind CSS.
ng-icons - The ultimate icon library for Angular