Vcpkg
imgui
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Vcpkg | imgui | |
---|---|---|
146 | 351 | |
21,439 | 55,717 | |
2.2% | - | |
10.0 | 9.7 | |
5 days ago | about 8 hours ago | |
CMake | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vcpkg
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Backdoor in upstream xz/liblzma leading to SSH server compromise
5.4.5 can be compromised
https://github.com/microsoft/vcpkg/issues/37197
- GitHub - microsoft/vcpkg: C++ Library Manager for Windows, Linux, and MacOS
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Dependencies Belong in Version Control
vcpkg may expire assets after 1.5 years, so achieve long-term reproducibility you will need to cache your dependencies.... Somewhere. Not sure what the expected solution is.
https://github.com/microsoft/vcpkg/pull/30546#issuecomment-1...
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My first Software Release using GitHub Release
There were various approaches recommended depending on our language and ecosystem. My classmates who developed using Node.js were recommended npm, and PyPI or poetry for Python. Since my program is written in C++, I was recommended to look into one of vcpkg or conan, but I ultimately did not use either package manager.
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Anyone else frustrated with Conan2?
Which dependencies are not in vcpkg? We can ask them to add it. It’s pretty easy just open an issue there https://github.com/microsoft/vcpkg/issues .
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How to install libraries for c++ on a Linux CentOS supercomputer where I'm not a sudoer
./vcpkg search netcdf gdal[netcdf] Enable NetCDF support minc 2.4.03#3 MINC - Medical Image NetCDF or MINC isn't netCDF minc[minc1] Support minc1 file format, requires NETCDF netcdf-c 4.8.1#2 A set of self-describing, machine-independent data formats that support th... netcdf-c[dap] Build with DAP remote access client support netcdf-c[hdf5] Build with HDF5 support netcdf-c[nczarr] Build with NCZarr cloud storage access support netcdf-c[nczarr-zip] Build with NCZarr ZIP support netcdf-c[netcdf-4] Build with netCDF-4 support netcdf-c[platform-default-features] Enable platform-dependent default features netcdf-c[tools] Build utilities netcdf-cxx4 4.3.1#4 a set of machine-independent data formats that support the creation, acces... The result may be outdated. Run `git pull` to get the latest results. If your port is not listed, please open an issue at and/or consider making a pull request. - https://github.com/Microsoft/vcpkg/issues
- Does anyone has a idea to read out dependencies out of c/cpp directories to create .sbom files?
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hypergrep: A new "fastest grep" to search directories recursively for a regex pattern
The hyperscan update to vcpkg seems to have happened from 5.4.0 to 5.4.2 in this commit on Apr 20.
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Configuring incomplete due to CMake Error(missing OpenCVConfig.cmake ProtobufConfig.cmake and TIFF etc.)
Dear Fictrac team, I am hoping to install Fictrac in our windows 11 x64 laptop (Visual Studio 2019, cMake 3.26.4). I followed the installation guideline on github page fictrac and used the latest vcpkg
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Why does Arch Linux have a vulkan-devel group, but does not package the LunarG Vulkan SDK?
This works fine if one wants to do stuff like clang main.cpp -lvulkan, or even find_package(Vulkan REQUIRED) in CMake, but it doesn't define VULKAN_SDK, and therefore doesn't work with vcpkg's Vulkan support, for instance. A fair bit of Vulkan development, tutorials, etc. assume that the entire SDK is installed, as-is.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
conan - Conan - The open-source C and C++ package manager
wxWidgets - Cross-Platform C++ GUI Library
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Boost.Program_options - Boost.org program_options module
NanoGUI - Minimalistic GUI library for OpenGL
Ncurses - ncurses Git mirror
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
vulkan - Haskell bindings for Vulkan
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
meson - The Meson Build System
CEGUI