vulkan-guide VS VulkanSceneGraph

Compare vulkan-guide vs VulkanSceneGraph and see what are their differences.

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vulkan-guide VulkanSceneGraph
67 7
784 1,144
- -
9.1 9.8
about 1 month ago 6 days ago
SCSS C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkan-guide

Posts with mentions or reviews of vulkan-guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.

VulkanSceneGraph

Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

What are some alternatives?

When comparing vulkan-guide and VulkanSceneGraph you can also consider the following projects:

vk-bootstrap - Vulkan Bootstrapping Iibrary

raylib - A simple and easy-to-use library to enjoy videogames programming

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Vulkan - Examples and demos for the new Vulkan API

SDL - Simple Directmedia Layer

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

AMDVLK - AMD Open Source Driver For Vulkan

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com