vulkan-guide
AMDVLK
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vulkan-guide | AMDVLK | |
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67 | 57 | |
800 | 1,653 | |
- | 1.7% | |
9.1 | 5.5 | |
2 months ago | 25 days ago | |
SCSS | Python | |
MIT License | MIT License |
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vulkan-guide
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NVK is now ready for prime time
I totally agree, and so do the people working on it as well as some of the volunteers who write tutorials.
There's an ongoing effort to create beginner friendly introductory material which was discussed in the recent Vulkanised conference. And an effort to make a better documentation site that's easier to browse than the specification.
On the volunteer front, there's a Vulkan 1.3 -based introductory tutorial (work in progress) over at https://vkguide.dev/
I think there should be a Vulkan tutorial that doesn't start with the boring stuff of initialization and window creation. It's stuff that you write once and forget about, and nothing particularly interesting happens in it.
Looking at my hobby project, excluding the boring stuff (which is reusable), a "hello compute" example is around 100 LOC and a "hello triangle" around 120 LOC. GLSL shader sources included.
Maybe someday I'll get around to writing a "learn Vulkan the hard way" blog post with examples.
- LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
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Struggling to Update Vertex Buffer via Staging Buffer
Also, use https://vkguide.dev/ rather than vulkan-tutorial.
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Once you're beyond the "introductory" phase, resources become more specialized based on what you'd like to learn -- there are Vulkan tutorials like https://vkguide.dev/ which will teach you the API and also give a bit more insight in how modern GPU hardware is structured, there are books like the "GPU Zen" series that do deep-dives on specific techniques, and there are tons of recorded GDC and SIGGRAPH talks on interesting new techniques. :)
- Where do I start learning graphics programming?
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Yuzu Ea 3608 is out!
Personally, I'm a hands on learner who actually wants to use this stuff in my career, so I'd recommend these tutorials: https://learnopengl.com/ https://vulkan-tutorial.com/Overview https://vkguide.dev/
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Theory on structuring graphics projects, building interfaces, and designing abstractions?
vkguide teaches some good practices regarding code/renderer structure, but I'm afraid it doesn't go as deep as you'd like. It's certainly deeper than most other tutorials, though.
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"reportedly Apple just got absolutely everything they asked for and WebGPU really looks a lot like Metal. But Metal was always reportedly the nicest of the three modern graphics APIs to use, so that's… good?"
https://vkguide.dev/ This is my favorite.
- Extension VK_KHR_swapchain not found in list of known instance extensions
- Resources to build a game engine from scratch?
AMDVLK
- How do graphics APIs work?
- AMDVLK Release v-2023.Q2.2
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Zajímalo by mě, co máte za operační systém na zařízení na kterém právě vidíte tuto anketu.
Budeš je muset sám compilenout z open source kódu.
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Read dead redemption 2 crashes entire system during benchmark
If RADV hangs rdr2 at the moment you can temporarily switch to amdvlk, you can also switch on a game-to-game basis without rebooting or anything. You can get it from the release section of their github: https://github.com/GPUOpen-Drivers/AMDVLK. But keep in mind that amdvlk will make itself the default as long as you have it installed.
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Proof 7900XTX VR issues ARE due to a driver problem, not hardware (Linux v. Windows timing graphs)
Other parts of the stack can be released, and I'd bet anything that AMD's vulkan driver, amdvlk, is at least very similar to the windows implementation, just with a different PAL backed by whatever the windows systems are instead of libdrm.
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Steam games using Vulkan fail to launch
Switching from RADV to AMDVLK fixed the issue. I haven't noticed any performance differences once the shaders are compiled.
- RADV Driver Sees Dramatic Improvement To Reduce CPU Overhead For Draw Calls
- AMDVLK V-2022.Q3.4 with RayTracing support
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Problem with deep rock galactic
Looks like an issue with a more recent version of amdvlk (https://github.com/GPUOpen-Drivers/AMDVLK/issues/278). Some people resolved by uninstalling amdvlk, but I was able to launch it with amdvlk still installed by using the launch options settings I've provided with this report.
What are some alternatives?
vk-bootstrap - Vulkan Bootstrapping Iibrary
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
raylib - A simple and easy-to-use library to enjoy videogames programming
yuzu - Nintendo Switch emulator
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Vulkan - Examples and demos for the new Vulkan API
llpc - LLVM-Based Pipeline Compiler
SDL - Simple Directmedia Layer
pal - Platform Abstraction Library
SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
xgl - Vulkan API Layer