vanta
THREE.js-PathTracing-Renderer
vanta | THREE.js-PathTracing-Renderer | |
---|---|---|
7 | 3 | |
5,884 | 2,020 | |
0.3% | 1.3% | |
0.0 | 9.5 | |
about 1 year ago | 10 days ago | |
JavaScript | GLSL | |
MIT License | Creative Commons Zero v1.0 Universal |
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vanta
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Seeking Guidance and Implementation Tips for Vanta.js-like Effects in Flutter
Looking that the source code, it seems that these are implemented using shaders. Those are a new thing in Flutter, so I'd try to go that road. You probably need a CustomPaint with a CustomPainter, painting a Rect with a Paint using that Shader, feeding it all input parameters. I've absolutely no experience with shaders in Flutter, but that's what I'd try for something simple like the fog. For the birds, you'd probably need to implement a lot of 3D geometry yourself.
- Has anyone used Vanta.js for dynamic backgrounds?
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Animated Website Backgrounds Easily with vantajs
View on GitHub
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Vanta.js Animated 3D Backgrounds
https://github.com/tengbao/vanta/blob/master/src/vanta.cloud...
Definitely getting some 'can I copy your homework' vibes. But then again, if you use the original shader to educate yourself on how to render volumetric clouds... this is the kind of code you'll end up writing afterwards.
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How I made a desktop environment in the browser
Animated Wallpaper (VantaJS)
THREE.js-PathTracing-Renderer
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A Deep Dive into Three.js: Exploring the Beauty of 3D on the Web 🌐
Three.js Path Tracing https://github.com/erichlof/THREE.js-PathTracing-Renderer : An advanced path tracing renderer using Three.js for realistic rendering.
- Can threejs look as good as Octane renders?
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[Question] Need help with modelling the math/physics side of things
download and hack the examples from https://github.com/erichlof/THREE.js-PathTracing-Renderer
What are some alternatives?
x - Desktop environment in the browser. [Moved to: https://github.com/DustinBrett/daedalOS]
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
BrowserFS - BrowserFS is an in-browser filesystem that emulates the Node JS filesystem API and supports storing and retrieving files from various backends.
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
react-spline - A wrapper to painlessly integrate Spline projects into your React code-space. ☀
celestiary - Astronomical simulator of solar system and local stars