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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
2 projects | reddit.com/r/learnprogramming | 12 Oct 2022
Minimize Heap Allocations in Node.js
4 projects | news.ycombinator.com | 28 Sep 2022
[AskJS] Who first used the term "spread operator" re spread syntax ...?
chrome v8 commits referring to spread operator one of them: https://github.com/v8/v8/commit/93b3397e52d3faf38059718de335027e57b9690d
S6: A standalone JIT compiler library for CPython
8 projects | news.ycombinator.com | 17 Sep 2022
Chrome 0day is being exploited now for CVE-2022-1096; update immediately
8 projects | news.ycombinator.com | 26 Mar 2022
Looks like these are the two commits, based on the issue number:
Although there could be others.
Inline Assembly Language. What is that?
2 projects | dev.to | 23 Mar 2022
What parsing techniques do you use to support a good language server?
10 projects | reddit.com/r/ProgrammingLanguages | 1 Mar 2022
It must be a fairly large echo chamber since it has room for Clang, GCC, V8, OpenJDK, Roslyn, etc. (The Zend parser for PHP seems to use some flavor of YACC, but given PHP, I don't know if that strengthens or weakens my point.)
2 projects | reddit.com/r/learnprogramming | 18 Oct 2021
What you're describing is not really possible with JS. Your best bet would be to look at the "V8 engine" source code. It is the interpreter used in Node.js and Chrome (and I think Edge would be using it too as Edge is built on Chromium). But there is nothing forcing Node.js to use V8, there are other JS interpreters. https://github.com/v8/v82 projects | reddit.com/r/learnprogramming | 18 Oct 2021
Any tips for how to make moddable games?
4 projects | reddit.com/r/gamedev | 20 May 2023
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
2 projects | reddit.com/r/C_Programming | 28 Apr 2023
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
CBN Changelog: December 3, 2022. Improved LUA support in progress!
2 projects | reddit.com/r/cataclysmbn | 3 Dec 2022
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
RTS programming game where you write real C++ code to control your player.
4 projects | reddit.com/r/cpp | 11 Nov 2022
Tools for rolling your own engine
9 projects | reddit.com/r/gamedev | 16 May 2022
Here is link number 2 - Previous text "Sol"9 projects | reddit.com/r/gamedev | 16 May 2022
Sol for fast lua embedding
jluna: a new Julia <-> C++ Wrapper
4 projects | reddit.com/r/cpp | 12 Mar 2022
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"4 projects | reddit.com/r/cpp | 12 Mar 2022
So far, it has been cumbersome to embed it into C-language projects, because it's C-interface is hard to use and poorly documented. Because of this, many choose to just use python or lua instead.
A new C++ <-> Julia Wrapper: jluna
4 projects | reddit.com/r/Julia | 5 Feb 2022
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
Why the C Language Will Never Stop You from Making Mistakes
5 projects | news.ycombinator.com | 30 Dec 2021
Off topic, but this is the author of my favourite Lua C++ binding library (https://github.com/ThePhD/sol2). Great guy!
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
ChaiScript - Embedded Scripting Language Designed for C++
Cython - The most widely used Python to C compiler
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
pybind11 - Seamless operability between C++11 and Python
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond