V8
sol2
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V8 | sol2 | |
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48 | 20 | |
21,235 | 3,458 | |
1.2% | - | |
9.9 | 5.3 | |
4 months ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
V8
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is there any resource for JavaScript that explain what kind of logic statement behind each function and why it's give this output and only accept this input etc... ?
It sounds like you want to know how JavaScript is implemented in the browser. The thing is, there is no universal implementation for JavaScript. JavaScript defines a specification that must be adhered to, and then each browser vendor can implement it in whatever way they see fit, as long as it does the specified things. For example (and I'm not saying this is the case) it's entirely possible for Chrome to implement Array.sort() using merge sort, while Firefox implements it as quick sort. You can try to find the source code for the implementation in a certain browser, but that will not be universal. I imagine you can find out how it works in Chrome somewhere in https://chromium.googlesource.com/v8/v8.git, though I'm not sure exactly where.
- Minimize Heap Allocations in Node.js
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[AskJS] Who first used the term "spread operator" re spread syntax ...?
chrome v8 commits referring to spread operator one of them: https://github.com/v8/v8/commit/93b3397e52d3faf38059718de335027e57b9690d
- S6: A standalone JIT compiler library for CPython
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Chrome 0day is being exploited now for CVE-2022-1096; update immediately
Looks like these are the two commits, based on the issue number:
https://github.com/v8/v8/commit/0981e91a4f8692af337e2588562a...
https://github.com/v8/v8/commit/a2cae2180a7a6d64ccdede44d730...
Although there could be others.
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Inline Assembly Language. What is that?
https://github.com/v8/v8/blob/master/src/objects/dictionary.h https://wiki.cdot.senecacollege.ca/wiki/Inline_Assembly_Language https://en.cppreference.com/w/c/language/asm https://en.wikipedia.org/wiki/Inline_assembler https://stackoverflow.com/questions/2268562/what-are-intrinsics https://www.codeproject.com/Articles/15971/Using-Inline-Assembly-in-C-C https://stackoverflow.com/questions/48518225/what-are-intrinsic-types-in-javascript https://stackoverflow.com/questions/12168575/executing-generated-assembler-inline
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What parsing techniques do you use to support a good language server?
It must be a fairly large echo chamber since it has room for Clang, GCC, V8, OpenJDK, Roslyn, etc. (The Zend parser for PHP seems to use some flavor of YACC, but given PHP, I don't know if that strengthens or weakens my point.)
- [AskJS] What is the library that javascript uses underneath for async/await?
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Where can I find the source code JavaScript is written in?
What you're describing is not really possible with JS. Your best bet would be to look at the "V8 engine" source code. It is the interpreter used in Node.js and Chrome (and I think Edge would be using it too as Edge is built on Chromium). But there is nothing forcing Node.js to use V8, there are other JS interpreters. https://github.com/v8/v8
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
Sol for fast lua embedding
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
So far, it has been cumbersome to embed it into C-language projects, because it's C-interface is hard to use and poorly documented. Because of this, many choose to just use python or lua instead.
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
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Why the C Language Will Never Stop You from Making Mistakes
Off topic, but this is the author of my favourite Lua C++ binding library (https://github.com/ThePhD/sol2). Great guy!
What are some alternatives?
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
ChaiScript - Embedded Scripting Language Designed for C++
Cython - The most widely used Python to C compiler
V7 - Embedded JavaScript engine for C/C++
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
pybind11 - Seamless operability between C++11 and Python
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond