uuid
farmhand
Our great sponsors
uuid | farmhand | |
---|---|---|
19 | 51 | |
14,144 | 91 | |
0.8% | - | |
6.4 | 8.1 | |
6 months ago | 5 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uuid
-
Unit Testing Expo Apps With Jest
I got this error when using a library with ECMAScript Module (ESM), such as [udid](https://github.com/uuidjs/uuid):
-
[DDD] Tactical Design Patterns Part 3: Presentation/Infrastructure Layer
It has been decided to use uuid Version 4 for all of them. Noteworthy is the CommentId, which serves as the identifier for entities within the boundary, meaning local identifiers. For this case, there is no necessity to use uuid. Evans used positions such as front-left, rear-left, front- right, and rear-right to identify the wheels of a car. However, unlike wheels, no straightforward, real-world, understandable means of identification for CommentId came to my mind, so the uuid framework was adopted as a convenient and easy generation method.
-
10 Powerful Node.js Libraries Every Developer Should Know About
9.uuid
-
Exploring the Most Commonly Used Folder Names in Popular NPM Packages
.husky: Git hooks are custom scripts that run in response to some event (e.g. before a commit is created), and they can choose to abort that event under certain conditions. One of their main drawbacks though is that they live inside the .git folder, which means they cannot be directly versioned like the rest of the project. This folder is used by the popular Husky package that makes it possible to include Git hooks with your project and it takes care of installing them to their appropriate location so they can be detected by Git. Example from uuid.
-
Understanding UUIDs in Node.js
Some popular npm packages for generating UUIDs in JavaScript are the uuid and short-uuid packages.
-
How to generate unique "activation codes" with Cloud Functions.
My first thought is to use something like https://github.com/uuidjs/uuid
-
How I designed an abuse-resistant, fault-tolerant, zero cost, multiplayer online game
activePlayers is a map of unique player IDs (determined by clients via uuid to timestamps of when they last made a GET https://farmhand.vercel.app/api/get-market-data?room=global request. Each time the function is invoked, it examines the map to see which timestamps are older than the HEARTBEAT_INTERVAL_PERIOD (currently 10 seconds) and deletes any that are expired. This data is returned to the client and also written back to Redis to be persisted across function invocations. This is how the active room participants are tracked.
-
Precaching pages with next-pwa
By default Next.js uses nanoid to produce build ids so I used that too. You don't have to use it, there are other options, such as uuid.
-
How to Build a Javascript Chat App
You need to include some third-party libraries such as CometChat Widget, Uuid, Validator, Firebase via CDN because you are building the Javascript chat app. Therefore, npm should not be used here. You need to add those libraries for some reasons:
-
Introduction to typescript with React
Let's get back to the uuid package. uuid package is not written in typescript. However, there is a @types/uuid package for it. The package is installed using npm install --save-dev @types/uuid. This way when we assign an uuid to a todo's id, typescript knows, we are assigning a string to id.
farmhand
-
On what side project you guys are working on?
https://www.farmhand.life/ is built with React (source code: https://github.com/jeremyckahn/farmhand), and Farmhand Go! on Steam is built with Godot. Godot supports web exports, so you can play Farmhand Go! on Itch in your browser: https://rainbowcow-studio.itch.io/farmhand-go
-
Big Farmhand update: Landscape mode and installable apps!
But what I'm really excited to share is... an installable Farmhand app for Windows, MacOS, and Linux! You can download the appropriate version for your operating system here: https://github.com/jeremyckahn/farmhand/releases/latest
This is a great idea! I've filed a ticket to get this implemented: https://github.com/jeremyckahn/farmhand/issues/308
-
mprocs 0.2.2 - TUI for running multiple processes in terminal
This is a really great tool! Thanks for making it. I actually just integrated it into my project yesterday: https://github.com/jeremyckahn/farmhand/pull/282
-
Big update for Farmhand: Cow Trading!
Peer-to-peer functionality is powered by public BitTorrent trackers, so connectivity may be flaky from time to time. There's not much we can do about that, as we don't have any control over those servers. Connections are completely sandboxed within your browser, so there is no privacy risk or access to your file system (feel free to audit the code if you'd like to verify that yourself: https://github.com/jeremyckahn/farmhand).
The lack of indication of future upgrades is intentional. My goal was for rewards to be fun surprises, sort of like an old-school RPG. However, there's some wiki documentation to show when things get unlocked: https://github.com/jeremyckahn/farmhand/wiki
-
a few suggestions
There's some prior discussion of adding more milk varieties to the game and what you're describing could fit. Take a look at this feature ticket: https://github.com/jeremyckahn/farmhand/issues/220
-
How I designed an abuse-resistant, fault-tolerant, zero cost, multiplayer online game
Nearly a year ago I deployed a multiplayer feature for Farmhand, an open source and web-based farming game that I created. Since that initial deployment, the multiplayer system has experienced no downtime or service degradation. And best of all, I've paid nothing to host the service and therefore I am able to allow others to play for free. This article is an overview of how I designed this system from the ground up.
-
Big Farmhand updates: A major new feature, and a new game!
A few people have mentioned hiding the start page after showing it, so I can add a setting to hide that. I've filed an issue for that: https://github.com/jeremyckahn/farmhand/issues/234
What are some alternatives?
ulid - Universally Unique Lexicographically Sortable Identifier (ULID) in Python 3
ksuid - Java implementation of K-Sortable Globally Unique IDs
TypeORM - ORM for TypeScript and JavaScript. Supports MySQL, PostgreSQL, MariaDB, SQLite, MS SQL Server, Oracle, SAP Hana, WebSQL databases. Works in NodeJS, Browser, Ionic, Cordova and Electron platforms.
Redis - 🚀 A robust, performance-focused, and full-featured Redis client for Node.js.
nanoid - A tiny (124 bytes), secure, URL-friendly, unique string ID generator for JavaScript
simpleflake - Distributed ID generation in python for the lazy.
next-pwa - Zero config PWA plugin for Next.js, with workbox 🧰
cookies - Signed and unsigned cookies based on Keygrip
Mobile-Detect - Mobile_Detect is a lightweight PHP class for detecting mobile devices (including tablets). It uses the User-Agent string combined with specific HTTP headers to detect the mobile environment.
randomUUID - Polyfill for randomUUID as being standardized in https://github.com/WICG/uuid
Url highlight - PHP library to parse urls from string input
typescript-react-todo-example - Example project using typescript and react. ( With an article for explanation )