Uno Platform
wxWidgets
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Uno Platform | wxWidgets | |
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130 | 51 | |
8,349 | 5,712 | |
1.1% | 1.8% | |
10.0 | 9.9 | |
3 days ago | 6 days ago | |
C# | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Uno Platform
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AvaloniaUI: Create Multi-Platform Apps with .NET
And Uno Platform (https://platform.uno/) is akin to React Native in terms of native controls usage.
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Ask HN: Cross-platform GUI apps in 2024
also UNO Platform (C#) which is suitable for simple or complex cross platform business applications : https://platform.uno/
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Lee's opinions on Umbraco + naming things
Why is this a problem? At face value, it isn't a problem. Taking a step back at a more global level, what does "uComponents" mean to the rest of the world? Many of the .NET developers who heavily use NuGet may have not even heard of Umbraco CMS, let alone a 3rd party plugin for it. What if people from the Uno Platform community are browsing NuGet for some kind of components extension library? You can see, this could get confusing outside the scope of the Umbraco community/ecosystem. On top of this, uComponents was developed against Umbraco v4, with its last release in 2016, now it's there to be lingering on the NuGet repository until the end of time, set in stone.
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A Proposal for an asynchronous Rust GUI framework
[2]: https://platform.uno/
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Dart 3.1 and a retrospective on functional style programming in Dart
Not a fan of XAML after trying to get into it, but there is Uno Platform. It wraps native widgets on mobile, just like React Native (which is good for accessibility), and uses C#. https://platform.uno/
My guess is that it's mainly focused on mobile. On Windows, it has no overhead (behaving like a normal WinUI 3 app), on macOS I think it uses Catalyst by default (which was developed by Apple to make more iOS apps available for Mac desktops) and on Linux it draws its own widgets that the devs try imitating the GTK style with.
On Android and iOS, it just uses the native widgets which I think is a better experience so you can see my reasons for guessing it's mobile-first. That may or may not be what you want.
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What is the best for Develop Cross-platform Application ?
5- Uno
- Do you guys think this programmer is right about dotnet?
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Cross-platform desktop applications
Also, .NET 7 brought a lot of stability so I am confident you'll have a better experience. I hope to hear back from you. It would be great to have any feedback at our repo - https://github.com/unoplatform/uno/discussions
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Media Player Element now available for cross-platform apps everywhere dotnet runs
Announcement at our blogs , follow our GitHub here, and send us any feedback at discussions please.
wxWidgets
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Building Apps with Tauri and Elixir
The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
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WxWidgets – open-source C++ cross platform GUI
Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:
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Need for GUIs for bioinformatic tools?
But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
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IUP – Cross platform C GUI library
This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.
That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.
In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.
Given the origin, I guess Lua support is important too, here.
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Inkscape is hiring: Accelerating the GTK4 migration
In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the https://www.wxwidgets.org/ is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.
"Hiring a senior C++ developer with GTK experience is costlier"
I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).
Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)
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Is it possible to build a gui which is both cross compatible and native?
There are a few like that do that in the C++ community. WxWidgets is the most famous/popular with this approach.
There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.
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GUI programming in C++
wxwidgets If you prefer to use actual native widgets If you don't like Qt Fewer users = less help, less features
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how can i design a desktop app with dart
Using FFI, you should be able to access something like wxwindows, I guess. That's cross platform then. And more high level. And it would probably a fun exercise to write a Dart wrapper for that library.
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
nana - a modern C++ GUI library
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.