unity-websocket-multiplayer VS websocket-client

Compare unity-websocket-multiplayer vs websocket-client and see what are their differences.

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unity-websocket-multiplayer websocket-client
6 3
25 3,455
- 1.1%
0.0 7.9
over 2 years ago 5 days ago
C# Python
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-websocket-multiplayer

Posts with mentions or reviews of unity-websocket-multiplayer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-05.

websocket-client

Posts with mentions or reviews of websocket-client. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-01.
  • RoonCommandLine Version 2.0.8 Release 1
    4 projects | /r/roonlabs | 1 Jan 2023
    One other significant improvement in RoonCommandLine is an upgrade to the latest WebSocket client library.
  • Sending data to django channels groups via django views
    3 projects | /r/codehunter | 25 Apr 2022
    EDIT: I could send the message using the websocket-client from the view
  • Everything about APIs
    11 projects | dev.to | 7 May 2021
    Websockets are (usually) for server to browser communication. The server hosts a WebSocket server, and clients can open a connection to that server. This is popular now mostly because it is faster and less resource-hogging than older ways of solving the problem, like long-polling/COMET. It is possible to connect 2 servers using websockets, but that is not usually what they are used for.

What are some alternatives?

When comparing unity-websocket-multiplayer and websocket-client you can also consider the following projects:

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

Websocket-Sharp - A C# implementation of the WebSocket protocol client and server

golang-multiplayer-server-demo - A demo game using Unity for the game client and Golang for a websocket server.

SuperSocket - SuperSocket is a light weight, cross platform and extensible socket server application framework.

unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.

awesome-grpc - A curated list of useful resources for gRPC

BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)

Websocket.Client - 🔧 .NET/C# websocket client library

api-guidelines - Microsoft REST API Guidelines

Lib.AspNetCore.WebSocketsCompression - [Archived] Lib.AspNetCore.WebSocketsCompression is a library which provides a managed implementation of the WebSocket protocol, along with server integration components and support for permessage-deflate compression.

bolt-python - A framework to build Slack apps using Python