unity-sdf-generator
unity-color-palettes
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unity-sdf-generator | unity-color-palettes | |
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BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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unity-sdf-generator
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
unity-color-palettes
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How would you make a dark/light theme option for UI?
Gonna shamelessly plug my own package unity-color-palettes I wrote to handle precisely this issue!
What are some alternatives?
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
polygon-wind - Unity shader to emulate wind on low poly assets.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
gimp-color-palettes - A collection of RGB color palettes for GIMP and Inkscape (but also Aseprite, Drawpile, Krita and MyPaint).
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.