unity-sdf-generator VS unity-color-palettes

Compare unity-sdf-generator vs unity-color-palettes and see what are their differences.

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)

unity-color-palettes

A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)
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unity-sdf-generator unity-color-palettes
1 1
154 3
- -
2.8 4.0
5 months ago 5 months ago
ShaderLab ShaderLab
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

unity-color-palettes

Posts with mentions or reviews of unity-color-palettes. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-sdf-generator and unity-color-palettes you can also consider the following projects:

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

polygon-wind - Unity shader to emulate wind on low poly assets.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

gimp-color-palettes - A collection of RGB color palettes for GIMP and Inkscape (but also Aseprite, Drawpile, Krita and MyPaint).

ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.