unity-sdf-generator
sdftoolbox
unity-sdf-generator | sdftoolbox | |
---|---|---|
1 | 2 | |
166 | 48 | |
- | - | |
2.8 | 5.8 | |
about 1 year ago | over 1 year ago | |
ShaderLab | Python | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-sdf-generator
-
Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
sdftoolbox
What are some alternatives?
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
polygon-wind - Unity shader to emulate wind on low poly assets.
fastNaiveSurfaceNets - Fast implementation of Naive SurfaceNets in Unity
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
MarchingCubes.jl - Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
dicom2stl - Python script to extract a STL surface from a DICOM image series.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
isosurfaces - Construct isolines/isosurfaces of a 2D/3D scalar field defined by a function.