unity-sdf-generator VS ai-series-part-2

Compare unity-sdf-generator vs ai-series-part-2 and see what are their differences.

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)

ai-series-part-2

Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks (by llamacademy)
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unity-sdf-generator ai-series-part-2
1 -
154 6
- -
2.8 0.0
5 months ago about 3 years ago
ShaderLab ShaderLab
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-2

Posts with mentions or reviews of ai-series-part-2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-2 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing unity-sdf-generator and ai-series-part-2 you can also consider the following projects:

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.