unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring. (by EmmetOT)
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unity-sdf-generator | IsoMesh | |
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1 | 3 | |
155 | 251 | |
- | - | |
2.8 | 0.0 | |
5 months ago | 8 months ago | |
ShaderLab | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-sdf-generator
Posts with mentions or reviews of unity-sdf-generator.
We have used some of these posts to build our list of alternatives
and similar projects.
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Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
IsoMesh
Posts with mentions or reviews of IsoMesh.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Since Unity doesn’t have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system!
If you’re interested, this is all available on GitHub, along with a lot more information, and the above gif is available in a sample scene.
- I've been experimenting with SDFs and voxels in a Unity project for the last couple weeks. I decided to share the repo along with a little writeup.
What are some alternatives?
When comparing unity-sdf-generator and IsoMesh you can also consider the following projects:
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
polygon-wind - Unity shader to emulate wind on low poly assets.
voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.