unity-libs-nuget
Game-Networking-Resources
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unity-libs-nuget | Game-Networking-Resources | |
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1 | 10 | |
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Batchfile | C | |
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unity-libs-nuget
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I HAVE UNLIMITED POWER!!!!
The NuGet packages I publish are stripped of their actual code they're just stubs. So no copyright infringement. I made a template repository to make it easier to do this for any mono Unity game: https://github.com/Raicuparta/unity-libs-nuget
Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
sora-unity-sdk - WebRTC SFU Sora Unity SDK
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
xLua - xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
wine
uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Proton - Compatibility tool for Steam Play based on Wine and additional components
Backroll - Unity C# Port of GGPO built atop Hourai Networking
Technical-Fnaf - SDK Dump of fnaf games and Mod kits for them! Please credit me if used for a project!