unity-fbm-clouds
UnityURPToonLitShaderExample
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over 2 years ago | 9 days ago | |
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MIT License | MIT License |
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unity-fbm-clouds
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Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
UnityURPToonLitShaderExample
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Just Ina Walking and Waving
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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Unity/UE5 for Anime-styled game
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
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Anyone know how to do that cartoon-ish yet realistic layout?
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
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Pïxel Art Sample Scene
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
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Full map of Teyvat and Inazuma in 2.1
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
Eyeball - Unity VFX Shader Graph sample
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
NoiseShader - Noise shader library for Unity
rvc - A 32-bit RISC-V emulator in a shader (and C)
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact