unity-fbm-clouds VS URP_GrassGeometryShader

Compare unity-fbm-clouds vs URP_GrassGeometryShader and see what are their differences.

unity-fbm-clouds

FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)

URP_GrassGeometryShader

Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader (by Cyanilux)
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unity-fbm-clouds URP_GrassGeometryShader
1 1
4 57
- -
3.2 1.8
over 2 years ago over 3 years ago
HLSL HLSL
MIT License MIT License
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unity-fbm-clouds

Posts with mentions or reviews of unity-fbm-clouds. We have used some of these posts to build our list of alternatives and similar projects.

URP_GrassGeometryShader

Posts with mentions or reviews of URP_GrassGeometryShader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

What are some alternatives?

When comparing unity-fbm-clouds and URP_GrassGeometryShader you can also consider the following projects:

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Eyeball - Unity VFX Shader Graph sample

NoiseShader - Noise shader library for Unity

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.