unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)
SoftFloat
An implementation of 32 bit floating point arithmetic in C# (by CodesInChaos)
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unity-deterministic-physics | SoftFloat | |
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2 | 1 | |
454 | 113 | |
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0.0 | 0.0 | |
2 months ago | almost 13 years ago | |
C# | C# | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-deterministic-physics
Posts with mentions or reviews of unity-deterministic-physics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-07.
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
SoftFloat
Posts with mentions or reviews of SoftFloat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-15.
-
Cross-platform deterministic physics with Unity DOTS physics and soft floats
Yep! I quickly found a repository that does just that! Here it is: https://github.com/CodesInChaos/SoftFloat And it worked! Except for one thing... It didn't have division implemented. After hours of searching and studying how floats work, I finally managed to implement division. Using it together with libm, it was now possible to have cross-platform deterministic floats, that work (almost) exactly the same way as the regular floats, but they will give the same result everywhere, on every platform, on every processor.
What are some alternatives?
When comparing unity-deterministic-physics and SoftFloat you can also consider the following projects:
2DFPhysics - 2D fixed-point physics for Unity (WIP).
libm - A port of MUSL's libm to Rust.
EntityComponentSystemSamples
soft-float-starter-pack - Software implementation of floating point numbers and operations
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
ai2thor - An open-source platform for Visual AI.
BallPhysics - 2D physics engine written in JavaScript🏀
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
VisualPinball.Engine - :video_game: Visual Pinball Engine for Unity
unity-deterministic-physics vs 2DFPhysics
SoftFloat vs libm
unity-deterministic-physics vs EntityComponentSystemSamples
SoftFloat vs soft-float-starter-pack
unity-deterministic-physics vs Randomation-Vehicle-Physics
SoftFloat vs EntityComponentSystemSamples
unity-deterministic-physics vs soft-float-starter-pack
unity-deterministic-physics vs libm
unity-deterministic-physics vs ai2thor
unity-deterministic-physics vs BallPhysics
unity-deterministic-physics vs ActiveRagdoll
unity-deterministic-physics vs VisualPinball.Engine