unity-color-palettes VS unity-sdf-generator

Compare unity-color-palettes vs unity-sdf-generator and see what are their differences.


A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)


A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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unity-color-palettes unity-sdf-generator
1 1
3 147
- -
0.0 5.0
about 2 years ago over 2 years ago
ShaderLab ShaderLab
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of unity-color-palettes. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning unity-color-palettes yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning unity-sdf-generator yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing unity-color-palettes and unity-sdf-generator you can also consider the following projects:

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

gimp-color-palettes - A collection of RGB color palettes for GIMP and Inkscape (but also Aseprite, Drawpile, Krita and MyPaint).