unity-color-palettes
A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)
sprite-glow
Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)
unity-color-palettes | sprite-glow | |
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1 | 2 | |
3 | 2,295 | |
- | - | |
4.0 | 4.0 | |
about 1 year ago | 11 months ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-color-palettes
Posts with mentions or reviews of unity-color-palettes.
We have used some of these posts to build our list of alternatives
and similar projects.
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How would you make a dark/light theme option for UI?
Gonna shamelessly plug my own package unity-color-palettes I wrote to handle precisely this issue!
sprite-glow
Posts with mentions or reviews of sprite-glow.
We have used some of these posts to build our list of alternatives
and similar projects.
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.