unity-azure-pipelines-tasks
3d-game-shaders-for-beginners
unity-azure-pipelines-tasks | 3d-game-shaders-for-beginners | |
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1 | 12 | |
124 | 18,117 | |
0.8% | - | |
7.9 | 0.0 | |
3 months ago | over 1 year ago | |
TypeScript | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-azure-pipelines-tasks
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CI/CD for unity web projects?
I had real trouble building a pipeline agent in Azure DevOps. I used Dinomite (https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks) but couldn't get the pipeline to succeed. However, I'm relatively new to CI/CD - you may have more luck than I. The alternative is to build a self hosted agent, and have the build automation preformed by a shell script, passing various parameters to Unity on execution. For this, you'd need to close down Unity before your pipeline executes, or have your build agent hosted elsewhere (on a server or something) where you can install the editor.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
test-reporter - Displays test results from popular testing frameworks directly in GitHub
tinyrenderer - A brief computer graphics / rendering course
azure-devops-bicep-task - Simple yet useful Azure DevOps set of tasks that allow to install and run Microsoft Bicep CLI commands in Azure Pipelines
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
azure-devops-extension-tasks - Pipeline tasks for Azure DevOps Extensions
SHADERed - Lightweight, cross-platform & full-featured shader IDE