unity-aseprite-importer VS UniversalInventorySystem

Compare unity-aseprite-importer vs UniversalInventorySystem and see what are their differences.

unity-aseprite-importer

An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API (by martinhodler)

UniversalInventorySystem

A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)
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unity-aseprite-importer UniversalInventorySystem
3 1
310 105
- -
0.0 5.8
about 2 months ago about 1 month ago
C# C#
GNU General Public License v3.0 only Apache License 2.0
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unity-aseprite-importer

Posts with mentions or reviews of unity-aseprite-importer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-19.

UniversalInventorySystem

Posts with mentions or reviews of UniversalInventorySystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

What are some alternatives?

When comparing unity-aseprite-importer and UniversalInventorySystem you can also consider the following projects:

unity-utils - Useful unity utilities

TQVaultAE - Extra bank space for Titan Quest Anniversary Edition

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.

spine-runtimes - 2D skeletal animation runtimes for Spine.

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

Fighting-Game - This is a 2d fighting game that I'm making with Unity and C#.

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Cassette - Manages .NET web application assets (scripts, css and templates)

Binner - Open source parts inventory system for makers, electronics hobby, and professional engineers

Diablerie - Diablo 2 reimplementation on unity

inventory-system - Simple inventory system for unity