uniffi-rs
wgpu
Our great sponsors
uniffi-rs | wgpu | |
---|---|---|
26 | 194 | |
2,278 | 10,846 | |
5.0% | 4.1% | |
9.5 | 9.9 | |
2 days ago | about 23 hours ago | |
Rust | Rust | |
Mozilla Public License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uniffi-rs
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Opaque Types for UniFFI
On my youtube series "Growing up Rust", I'm building a personal CRM in Rust with a Swift frontend. I'm using CQRS and an event-driven architecture with the least amount of swift as possible. I'm using UniFFI to generate the bindings for swift (and in this example python)
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Willow Protocol
Not officially. We currently have bindings for rust, python, golang and swift.
These were the most asked for bindings (python for ml, golang for networking and swift for ios apps).
We are using uniffi https://mozilla.github.io/uniffi-rs/
Would you need C or C++ bindings?
- UniFFI: Automatically generate foreign-language bindings for Rust libraries
- Compiling Rust for .NET, using only tea and stubbornness
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Show HN: Pip Imports in Deno
An alternative is metacall. The example in the readme is about calling Python from Javascript, but it also works with other languages, like Ruby, C#, Java, and other languages
https://github.com/metacall/core
List of supported languages here https://github.com/metacall/core/blob/develop/docs/README.md...
In the future, maybe webidl (or extensions of it) will bring interoperability between languages too. At the moment there is https://mozilla.github.io/uniffi-rs/ for interoperability between Rust and a number of languages (basically the ones mozilla needs: Swift, Kotlin, Javascript)
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ffizz: Build a Beautiful C API in Rust
The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
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macOS Apps in Rust
Mozilla's uniffi-rs is really good. You write a common IDL and the bindings are generated automatically.
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Write SDK βbaseβ in Rust, wrap in other languages?
At Mozilla we built a multi-language bindings generator: https://github.com/mozilla/uniffi-rs/
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An experiment in the Rust compiler to begin devising a new cross-language ABI that's higher-level than the C ABI, with the goal of safer and easier FFI
Is there a connection with Mozilla UniFFI ?
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Tauri now supports Android/iOS in the 2.0 branch!
Rust <> Swift/ Kotlin works very well with uniffi-rs by Mozilla: https://github.com/mozilla/uniffi-rs
wgpu
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? β A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
What are some alternatives?
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
vulkano - Safe and rich Rust wrapper around the Vulkan API
rust-android-gradle
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
PyO3 - Rust bindings for the Python interpreter
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
cxx - Safe interop between Rust and C++
rust-gpu - π Making Rust a first-class language and ecosystem for GPU shaders π§
wasmer-go - πΉπΈοΈ WebAssembly runtime for Go
bevy - A refreshingly simple data-driven game engine built in Rust
glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.