ultimatepp
VulkanSceneGraph
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ultimatepp | VulkanSceneGraph | |
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21 | 7 | |
728 | 1,160 | |
2.7% | - | |
9.5 | 9.8 | |
5 days ago | 4 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ultimatepp
- Ask HN: What are some unpopular technologies you wish people knew more about?
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Hey guys, just wanted to share some exciting news with you all. U++ 2022.3 has recently been released and there's one big change that everyone should know about. So, what's the big change you ask? Well, you'll have to download the latest version to find out! Happy coding!
For more information, you can also visit our official site: https://www.ultimatepp.org/.
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MacOS IDE multiplatform
Have you considered Ultimate++?
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
U++
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U++ 2022.3 has been release with one major change
You can also visit our official site for more information.
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-🎄- 2022 Day 24 Solutions -🎄-
U++ (C++ framework)
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C++ Projects with GUI
The true thing is that you may find U++ framework very interesting. We created our framework to be extremely easy to use by beginners. We prepared various tutorials that will teach you how to create powerful UI applications with our technology.
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Tic tac toe ine c++ ?
Some say qt, others wxwidgets, u++, sfml, here is a video from quick search on wxwidgets and c++ for beginners https://www.youtube.com/watch?v=FOIbK4bJKS8 Choosethem depending on learning curve and where they will take you, you might learn something harder because it takes you farther to where you want to go.
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-🎄- 2022 Day 10 Solutions -🎄-
U++ (C++ GUI/RAD framework) day 10 solution at github
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-🎄- 2022 Day 9 Solutions -🎄-
U++ (C++ framework): https://github.com/ped7g/adventofcode/blob/main/2022-upp/09_rope_bridge/09_rope_bridge.cpp
VulkanSceneGraph
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Vulkan all the way: Transitioning to a modern low-level graphics API in academia
I have not used this, but heard good things about Vulkan Scene Graph. https://github.com/vsg-dev/VulkanSceneGraph Like Open Scene Graph, it's more than just a scene graph. It provides math and geometry among other abstractions for computer graphics.
- Vulkan Scene Graph. The Open Scene Graph Successor
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Beginner question: Is Vulkan like OpenGL except more focused on concurrency?
In fact, there is now a VulkanSceneGraph ( https://github.com/vsg-dev/VulkanSceneGraph ) from the authors of OpenSceneGraph that does exactly what OSG does, but atop Vulkan. Not everything is identical between VSG and OSG, but VSG is definitely a next-generation OSG written atop Vulkan. It addresses many of the limiting design decisions that held OSG back, and is significantly faster than OSG even ignoring the speedup of Vulkan's own efficiencies.
- The current state of GPU API's and why I wish V-EZ hadn't died.
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Cross-platform 3D engine recommendation
If I were starting from scratch I'd go with VulkanSceneGraph though https://github.com/vsg-dev/VulkanSceneGraph
- Examples of good Vulkan code organization and abstractions?
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Visualization Libraries On Top Of Vulkan
Perhaps https://github.com/vsg-dev/VulkanSceneGraph will be of some interest.
What are some alternatives?
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
mindforger - Thinking notebook and Markdown editor with LLM wingman.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Elements C++ GUI library - Elements C++ GUI library
vulkan-guide - Introductory guide to vulkan.
fyne - Cross platform GUI toolkit in Go inspired by Material Design
Lumos - Cross-Platform C++ 2D/3D game engine
OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.
webgpu-headers
cs_libguarded - Header-only library for multithreaded programming
wgpu - Cross-platform, safe, pure-rust graphics api.