uhc-light
ink
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uhc-light | ink | |
---|---|---|
2 | 163 | |
136 | 3,885 | |
0.0% | 1.2% | |
0.0 | 0.0 | |
over 2 years ago | about 1 month ago | |
Haskell | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uhc-light
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Are there composable compilers?
The UHC Haskell compiler was written in a composable, or at least extensible, way using attribute grammars.
ink
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
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Help me organize inkJam 2023
Like every year, I'm organizing inkJam: a narrative oriented gamejam around the ink language. You can find last year's edition on itch.io
What are some alternatives?
AlgorithmW - Example implementation of Algorithm W for Hindley-Milner type inference
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
gipeda - Git Performance Dashboard
RenPy - The Ren'Py Visual Novel Engine
monad-log - A fast simple logging monad.
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
uhc-util - Utilities required by UHC (Utrecht Haskell Compiler)
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
bumper - Haskell tool to automatically bump package versions transitively.
twinejs - Twine, a tool for telling interactive, nonlinear stories
clone-all - clone all the github repositories of a particular user.
godot-ink - Ink integration for Godot Engine.