µWebSockets
RESTinio
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µWebSockets | RESTinio | |
---|---|---|
41 | 14 | |
16,637 | 1,099 | |
1.1% | 2.2% | |
8.6 | 8.9 | |
12 days ago | 11 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
µWebSockets
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I'm open-sourcing my game engine
They use (uWebSockets)[https://github.com/uNetworking/uWebSockets], which was written in C++, but has an interface to use in NodeJS. It's been really performant for me in my simple tests compared to other popular websocket libs that slow down fairly quickly.
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8 Best WebSocket Libraries For Node
µWebSockets, pronounced as "microWebSocket”, is a WebSocket library written in C++ and has Node.js bindings. Its design focuses on being efficient and scalable, making it ideal for applications that require high concurrency and low latency.
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What's the hot tech stack these days?
Websockets are also pretty valuable for updating the page in real time, there are servers in many languages. I'm a big fan of https://github.com/uNetworking/uWebSockets which is C++ but also has JS bindings to use with Node.js.
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I have done a full benchmark of a POST REST API on my computer: Node.js vs Fastify vs Express.js vs Deno vs Bun vs GO. Node.js is used WITH and WITHOUT clustering on 6-core I7 processor
Can you include uWebsockets? https://github.com/uNetworking/uWebSockets
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[Cpp] Quelle bibliothèque de serveur Web C++ faut-il utiliser de nos jours ?
μWebSockets Génial, rapide, peut transformer l’eau en vin. Nécessite C++17.
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Not exaclty -- it looks like it's pretty overkill for my needs
I'm looking for something more like websocketpp[0], or even just grpc without a requisite proxy. uWebsockets looks really promising, being header only, but in the fine print requires a runtime library. unfortunately, none of that ecosystem seems to use cmake, making integrating it that much more of a pain.
why use cpp for this, I'm sure some HNer will ask. the ray tracer itself is using cuda, that's why. I've also debated
- running it as a grpc server and having some proxy in a more web-accessible language
- creating python bindings and using python to make a websocket/http server for it
neither of those are out of the question, but they're not my first choices, because I'd like to keep the build & execution simple. introducing dependencies, especially other executables, is in conflict with that.
i don't need anything particularly scalable -- a threaded implementation, or one using select() would be fine, if not preferable.
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Socketify.py - Maybe the fastest web framework for Python and PyPy
We discover a really fast, small, and well maintained C++ Library called uNetworking/uWebSockets, but no C API available, so we create and adapt the full C API from uNetworking/uWebSockets and will integrate libuv powered fetch and file IO, this same C API is used by Bun
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uWebSockets
Cool little library, I'm using it, but author has an ego the size of Wolfram's. This is just one snippet, there are many if you rummage through the docs and issues:
> In the 1970s, programming was an elite's task. Today programming is done by uneducated "farmers" and as a result, the care for smart algorithms, memory usage, CPU-time usage and the like has dwindled in comparison. Just look at, how many web developers represent time - it is not uncommon for web developers to send an entire textual representation of time as 30-something actual letters inside a JSON document with an actual textual key.
https://github.com/uNetworking/uWebSockets/blob/master/misc/...
For those who didn’t know, uWebSockets is one of the reasons for Bun’s high performance in server benchmarks [1], not just JavaScriptCore.
[1] https://github.com/uNetworking/uWebSockets/discussions/1466#...
RESTinio
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What is the industry standard today in C++ to deploy REST microservices in Kubernetes?
In my past job, we used https://github.com/Stiffstream/restinio and absolutely loved it. It's not as active but it honestly didn't need much.
- What code/project you saw was both inspiring and maintainable?
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What are some cool modern libraries you enjoy using?
I had a good experience using restinio for a small ASIO HTTP server recently.
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Can I use C++ in the backend ?? Any frameworks there ??
It uses restinio https://github.com/Stiffstream/restinio with great success ;)
- Modern C++ Web API (Back-End Development)
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Confused about beginning application development using c++. Pls help.
For networking, pick a networking library. Restinio is a fair choice for HTTP. But, again, feel free to pick others.
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NodeJS vs Go for low memory usage
Want you're mind completely blown? Try re-writing in C++ using Restino: https://github.com/Stiffstream/restinio Your memory usage will be exponentially lower and your throughput will be exponentially higher. C++ REST frameworks have come of age and are flat out amazing.
You may find this worthwhile: https://github.com/Stiffstream/restinio/issues/101 FWIW, I used Restbed successfully for 3.5 years before switching personal projects to Restino. I've left the job that used Restbed, but I think they are still using it.
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What does modern (good) API development look like and what are the best tools to use?
Contrary to the direction most people go, I've been writing REST APIs as C++ servers using two different fairly full featured C++ REST frameworks: first using https://github.com/Corvusoft/restbed and more lately using https://github.com/Stiffstream/restinio. These can be peers with any other server, while living on embedded and/or high compute devices for video encode/decode/analysis, deployed ML models, encryption for and remote process communications, model data collection and similar expensive or in-field processing. In both high compute and in-field-no-internet situations creating REST APIs in C++ enables speed and system controls not present in the majority of the mainstream REST frameworks. It's a big world, and here comes ubiquitous high compute...
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cpprestsdk in maintenance mode
If you need an embedded C++ HTTP server then there are plenty of libraries/frameworks (in random order): Crow, RESTinio, Boost.Beast, cpp-httplib, http_backend, Pistache, RestBed, served, proxygen, Simple-Web-Server, drogon, oat++.
What are some alternatives?
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
libwebsockets - canonical libwebsockets.org networking library
WebSocket++ - C++ websocket client/server library
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
Mongoose - Embedded Web Server
rpc-websockets - JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Restbed - Corvusoft's Restbed framework brings asynchronous RESTful functionality to C++14 applications.
MQTT.js - The MQTT client for Node.js and the browser