twinejs VS encrusted

Compare twinejs vs encrusted and see what are their differences.

twinejs

Twine, a tool for telling interactive, nonlinear stories (by klembot)

encrusted

A z-machine (interpreter) for text adventure games like Zork (by DeMille)
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twinejs encrusted
407 1
1,758 127
- -
8.5 0.0
24 days ago almost 2 years ago
TypeScript Rust
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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twinejs

Posts with mentions or reviews of twinejs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-31.

encrusted

Posts with mentions or reviews of encrusted. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-18.
  • 50 years of text games – 1977: Zork
    7 projects | news.ycombinator.com | 18 Feb 2021
    One of the coolest technical aspects of early Infocom text adventure games is that most games weren't actually written using native assembly code for the platforms they ran on, and were instead compiled down to "z-code", a bytecode which ran on the "z-machine" virtual machine architecture. Z-machines are pretty niftly little bits of tech, as while they have a lot in common with regular 'ol machine code, the z-machine spec also includes dedicated instructions for fetching text input from the user, outputting text to the console, saving/loading data to disk, etc...

    Having games target the abstract z-machine platform made it incredibly easy for Infocom to port games across platforms, as instead of re-writing every game from scratch, they could simply write a z-machine interpreter for said platform, and immediately gain access to their entire adventure game catalog!

    A happy side-effect of all this is that it's super easy to run these classic adventure games on modern platforms, as instead of emulating the UI/UX of a 80s microcomputer, it's possible to write a z-machine interpreter that takes full advantage of modern GUIs.

    One of my personal favorite modern z-machine interpreters is `encrusted` [1], which is written in Rust that runs on the Web thanks to WebAssembly. As a fun side-project, I ended up forking the project and making `embcrusted` [2], a z-machine interpreter that can run on embedded platforms without a full C-library. In a weekend or two of hacking, I was able to port a z-machine interpreter to my mechanical keyboard, in order to get the "authentic" experience of playing a text-adventure game through a teletype :)

    [1] https://github.com/DeMille/encrusted

    [2] https://github.com/daniel5151/embcrusted

What are some alternatives?

When comparing twinejs and encrusted you can also consider the following projects:

RenPy - The Ren'Py Visual Novel Engine

ink - inkle's open source scripting language for writing interactive narrative.

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

Godot - Godot Engine – Multi-platform 2D and 3D game engine

gitbook - 📝 Modern documentation format and toolchain using Git and Markdown

PhysicsExamples2D - Examples of various Unity 2D Physics components and features.

inform7-ide - A design system for interactive fiction based on natural language.

scratch-www - Standalone web client for Scratch

sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.

Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.