twinejs
YarnSpinner
Our great sponsors
twinejs | YarnSpinner | |
---|---|---|
407 | 41 | |
1,775 | 2,199 | |
- | 0.9% | |
8.5 | 8.5 | |
3 days ago | 9 days ago | |
TypeScript | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
-
About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
-
cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
- How to start making video games?
-
Text adventure ported to social media
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine
And itch: https://itch.io/games/tag-twine
See the Twinery for more, including the spec: https://twinery.org/
-
any tools the automatically convert text into renpy usable script
I use twine to visually structure branching narratives. you can easily convert the twine code into renpy script using ludowoods twine to renpy tool. other than that, I tried using chatgptto convert a screenplay that I wrote into a renpy script. just use the prompt: rewrite the following using the format used by renpy visual novel engine. it doesn't work all the time though, so be prepared if it forgets using double quotes etc.
-
Workflow?
I'm using Obsidian to jot down ideas, notes, etc to outline and flesh out storylets. Once I've finished writing down those, I use Twine to create the decision trees and to quickly prototype how the story flows. This also makes it graphically easy to oversee how the story flows and make changes if I want to add new routes, rebalance the difficulty of getting flags or just insert easter eggs. I just copy paste into Twine, the scenes I made in Obsidian. Once I'm done with that, I use ludowood's twine to renpy tool to generate the renpy code. This generates the "scaffolding" that I'll be using for my renpy project.
YarnSpinner
-
Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
-
What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
-
Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink – inkle's narrative scripting language
-
Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
-
New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
-
After 3 years of gamedevelopment & 4 years of researching the subject, we finally uploaded a demo of our Text-Based RPG about Refugees on Steam. The game has a huge 1,200-page script, branched narratives, thousands of dialogue choices and multiple endings. And it's based on real stories of refugees.
Additionally, we've used the Yarn Spinner tool to script the story, which later was imported into the game engine.
-
After 3 years of developing a game in Godot and 4 years of researching the subject, we finally uploaded a demo of our Text-Based RPG about Refugee 'Ticket to Europe' on Steam. The game has a huge 1,200-page script, branched narratives, thousands of dialogue choices and multiple endings.
We've used the standalone version of Yarn Spinner (it's basically Twine but made specifically for scripting) to script the game and then imported the files into Godot. Worked out pretty good despite the humongous amounts of text the game has.
We've used Yarn Spinner for scripting the story. A couple of our developers were already pretty familiar with Twine, which has a very similar interface, so it was the most intuitive option.
-
Anyone try to make a dwarf fortress roguelike
For a good tutorial for making a VM, I recommend Terrence Parr's lecture on making your own VM. For a good code example, take a look at the guts inside the Yarn dialogue system, which uses a VM to control very complex dialogue logic.
What are some alternatives?
ink - inkle's open source scripting language for writing interactive narrative.
godot-ink - Ink integration for Godot Engine.
RenPy - The Ren'Py Visual Novel Engine
ink - inkle's open source scripting language for writing interactive narrative.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
gitbook - The open source frontend for GitBook doc sites
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.