twinejs
Eigengrau-s-Essential-Establishment-Generator
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twinejs | Eigengrau-s-Essential-Establishment-Generator | |
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407 | 103 | |
1,758 | 785 | |
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8.5 | 0.0 | |
23 days ago | about 1 year ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | MIT License |
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twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
- How to start making video games?
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Text adventure ported to social media
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine
And itch: https://itch.io/games/tag-twine
See the Twinery for more, including the spec: https://twinery.org/
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any tools the automatically convert text into renpy usable script
I use twine to visually structure branching narratives. you can easily convert the twine code into renpy script using ludowoods twine to renpy tool. other than that, I tried using chatgptto convert a screenplay that I wrote into a renpy script. just use the prompt: rewrite the following using the format used by renpy visual novel engine. it doesn't work all the time though, so be prepared if it forgets using double quotes etc.
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Workflow?
I'm using Obsidian to jot down ideas, notes, etc to outline and flesh out storylets. Once I've finished writing down those, I use Twine to create the decision trees and to quickly prototype how the story flows. This also makes it graphically easy to oversee how the story flows and make changes if I want to add new routes, rebalance the difficulty of getting flags or just insert easter eggs. I just copy paste into Twine, the scenes I made in Obsidian. Once I'm done with that, I use ludowood's twine to renpy tool to generate the renpy code. This generates the "scaffolding" that I'll be using for my renpy project.
Eigengrau-s-Essential-Establishment-Generator
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DM RESOURCES
Kassoon Eigengrausgenerator Donjon PBE games Azgaar's Fantasy Map Generator.
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[AskJS] Any artists, musicians, writers, creatives, etc, here? Have you found any interesting ways to use javascript in your work?
Hah. You caught me red-handed; I'm a musician, and I indeed did make a town simulator for my DnD game. Generative art is a passing interest of mine, and I occasionally will tinker around with Max MSP, which has Node support. During my undergrad, I made a little webapp called Play Something, which is a sort of constrained-improv-instructions, a stochastic score generation inspired by Cage and Xenakis' aleatoric and indeterminacy works. My creative background has certainly influenced my programming- I was drawn to it because I saw its potential as a method of generating stories, and there are plenty of really great tools that augment and extend the creative process.
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“Real time” DM prep
I ran my games this way, and found improving a whole town so stressful that I made a town generator to do it for me- now I don't have to worry if they decide to investigate a hamlet that I didn't expect, as it produces all the descriptions and NPCs necessary. Incorporating Foundry into it makes a huuuuuge difference for my online games.
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What online resources do you use?
Eigengrau's Generator - Ambitious generator that will put together a whole town for you, complete with taverns and individual residents with their own personalities.
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FREE Websites for useful DM tools.
Eisengraus Generator
Village generator with prompts for NPCs, places etc
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For the past 6 months, I have been working on a Free and Open source World Building App. I'm proud to announce that the First Alpha is here. [more info in the comment]
This is really cool, good stuff! I make an open source town generator called Eigengrau's Generator, let me know if you have any plans for adding import capabilities!
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[Part 4] 20 free DM tools.
https://eigengrausgenerator.com/ Denerates towns and NPCs, all in paragraphs suitable to read out to players.
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Breaks my heart to see DMs laboriously create full character sheets for NPCs. So I made a free resource to help out with that!
Would I be able to incorporate this into my town generator? Would provide credit, of course.
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City Generator
For anyone looking for more depth for their TTRPG games I highly suggest exploring https://eigengrausgenerator.com/. It will lazily generate beautiful, varied details on a town, it's locations, it's buildings, it's denizens, their relations, provide story hooks, and more. Like a good game master it gives just enough surface detail to maintain the immersion, but will generate more detail as you (or your players) interact with whatever catches your (their) fancy.
What are some alternatives?
RenPy - The Ren'Py Visual Novel Engine
ink - inkle's open source scripting language for writing interactive narrative.
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gitbook - 📝 Modern documentation format and toolchain using Git and Markdown
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
inform7-ide - A design system for interactive fiction based on natural language.
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
scratch-www - Standalone web client for Scratch
TownGeneratorOS - The source code of the Medieval Fantasy City Generator