tunneler VS laminar

Compare tunneler vs laminar and see what are their differences.

tunneler

Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust (by dlemel8)

laminar

A simple semi-reliable UDP protocol for multiplayer games (by TimonPost)
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tunneler laminar
2 5
60 794
- 0.9%
0.0 3.9
over 2 years ago 6 months ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tunneler

Posts with mentions or reviews of tunneler. We have used some of these posts to build our list of alternatives and similar projects.

laminar

Posts with mentions or reviews of laminar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
  • Looking for help deciding which library to use for networking
    5 projects | /r/rust | 23 Oct 2021
    laminar: networking library used with the amethyst game engine.
  • Crate to build network packets over UDP
    5 projects | /r/rust | 9 Jul 2021
    Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
  • UDP Rust Game Server?
    3 projects | /r/rust | 15 Apr 2021
    For the game packets I would suggest https://github.com/amethyst/laminar.
  • message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
    5 projects | /r/rust | 17 Feb 2021
    I think that you are referring to something like laminar or turbulence do.

What are some alternatives?

When comparing tunneler and laminar you can also consider the following projects:

bore - 🕳 bore is a simple CLI tool for making tunnels to localhost

bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries

proxyboi - A super simple reverse proxy with TLS support

quinn - Async-friendly QUIC implementation in Rust

spike - :mega: A fast reverse proxy written in PHP that helps to expose local services to the internet

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

learning-rust-trust-dns-resolver - Learning rust while using the trust-dns-resolver crate.

message-io - Fast and easy-to-use event-driven network library.

encrypted-dns-server - An easy to install, high-performance, zero maintenance proxy to run an encrypted DNS server.

netcode.io - Reference implementation of netcode.io

protocol - Easy protocol definitions in Rust

uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP