moonsharp
tts-types
Our great sponsors
moonsharp | tts-types | |
---|---|---|
3 | 4 | |
21 | 8 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 3 years ago | |
C# | Lua | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moonsharp
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debugger with steam TTS
I found https://github.com/tts-community/moonsharp-tts-debug
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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How to debug Lua with VSCode?
This may have some useful info for you: https://github.com/tts-community/moonsharp
tts-types
- Lua code
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Luanalysis v1.3.0 Released - Statically typed Lua IDE with TTS Types
Tabletop Simulator Types available from https://github.com/Benjamin-Dobell/tts-types
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Getting a bag inside a bag
The next step depends on what you want to do with those items. You can access all information as item is a table containing the internal representation of an object (like it is stored in the TTS save file). To know how that state looks like you can print it to the screen (print(logString(obj.getData()))). You can also checkout this file which describes its content in more technical terms.
What are some alternatives?
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin
atom-tabletopsimulator-lua - Tabletop Simulator scripting package for Atom.
DistorteD - Ruby multimedia toolkit with deep Jekyll integration 🧪
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
luabundle - A library for bundling several Lua files into a single file.