moonsharp VS atom-tabletopsimulator-lua

Compare moonsharp vs atom-tabletopsimulator-lua and see what are their differences.

moonsharp

Enhanced MoonSharp for improved Tabletop Simulator mod development (by tts-community)

atom-tabletopsimulator-lua

Tabletop Simulator scripting package for Atom. (by Berserk-Games)
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moonsharp atom-tabletopsimulator-lua
3 7
21 35
- -
0.0 0.0
about 3 years ago about 1 month ago
C# CoffeeScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

moonsharp

Posts with mentions or reviews of moonsharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-16.
  • debugger with steam TTS
    1 project | /r/tabletopsimulator | 31 Jul 2022
    I found https://github.com/tts-community/moonsharp-tts-debug
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

  • How to debug Lua with VSCode?
    1 project | /r/tabletopsimulator | 25 Jan 2021
    This may have some useful info for you: https://github.com/tts-community/moonsharp

atom-tabletopsimulator-lua

Posts with mentions or reviews of atom-tabletopsimulator-lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.
  • Dev environment for scripting?
    2 projects | /r/tabletopsimulator | 21 May 2023
    Atom still works, if you follow those install instructions here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 Basically, you need to install the plugin manually now as the package manager doesn't work anymore.
  • ATOM is dead, its package management is down, how do I install the TTS package?
    1 project | /r/tabletopsimulator | 7 Mar 2023
  • Atom/Lua script newbie
    4 projects | /r/tabletopsimulator | 23 Dec 2022
    However, there are instructions for how to manually install the package now, which you can find here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 I didn't test that yet as I already have the package, but it sounds a lot simpler than the method you find and doesn't require any Git knowledge are usage of apm.
  • luabundle - Webpack/Rollup for Lua (Library and CLI)
    3 projects | /r/lua | 29 Jul 2021
    It powers the require() functionality in the official Tabletop Simulator IDE https://github.com/Berserk-Games/atom-tabletopsimulator-lua.
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

What are some alternatives?

When comparing moonsharp and atom-tabletopsimulator-lua you can also consider the following projects:

IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin

luabundle - A library for bundling several Lua files into a single file.

DistorteD - Ruby multimedia toolkit with deep Jekyll integration 🧪

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.