trystero
farmhand
Our great sponsors
trystero | farmhand | |
---|---|---|
25 | 51 | |
874 | 93 | |
- | - | |
9.3 | 8.1 | |
17 days ago | 3 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trystero
- Trystero – Build instant multiplayer webapps, no server required
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Holepunch Unveils P2P Platform "Pear Runtime"
This looks exciting and I'm pleased to see more and more frictionless ways of making p2p apps. I've been building a somewhat similar hobby project [1] that aims to connect peers in the browser by piggybacking on open protocols out on the net (BitTorrent, MQTT, Nostr, IPFS, etc).
This project seems to be using Hyperswarm which I've looked at for use as a peering medium but it seems like it's not supported in the browser. I'd love to implement it if that story changes since it's so easy to distribute apps on the web.
[1] https://github.com/dmotz/trystero/
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Is offline-first not enough? Do we need "serverfree"?
I was going to mention WebRTC! It seems designed for video calling, but there are lots of cool use cases - I recently ran across https://github.com/dmotz/trystero , a dead simple WebRTC library for peer-to-peer multiplayer browser games.
- Trystero: Serverless WebRTC matchmaking for painless P2P
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Ready Player Two – What the Multiplayer Web Can Learn from Video Games
I strongly endorse Trystero (https://github.com/dmotz/trystero) for enabling P2P communication in web apps. It’s open source and leverages public infrastructure for matchmaking.
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Ask HN: Show me your half baked project
My attempt to get more out of all my ebook highlights using on-device AI. Click the demo button to try it.
https://github.com/dmotz/trystero
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Artico: WebRTC made simple
Nice work! Any reason one might use this over https://github.com/dmotz/trystero, you think?
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UnCloud project: WebRTC chat, file transfer, and remote observation
Yes, this is a major issue that I haven't found a real solution for. There seems to be a mixture of iOS Safari bugs and intentional design limitations at play, and I don't know if a fully P2P web app like Chitchatter is practical on that platform. There's an open issue to improve this in Trystero (the networking library that Chitchatter uses), but there may be a limit to how stable iOS will be with WebRTC apps. 😕
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WebRTC for p2p voice calling app?
You can use Trystero (https://github.com/dmotz/trystero) to cut server costs to zero. That’s what I used to build https://chitchatter.im/, which supports P2P audio and video calls.
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WebTorrent
WebTorrent is obviously well suited for p2p file distribution, but using a minimal subset of the protocol also provides a nice hack for easily bootstrapping peer connections between web app users. Piggybacking on public mediums already designed to do peer exchange can let you rapidly prototype a WebRTC project without the hassle of running your own server anywhere.
I built a library that explores this idea: https://github.com/dmotz/trystero
farmhand
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Big updates for Farmhand!
We hope you'll enjoy these new improvements to the game. We certainly enjoyed making them. Let us know what you think! And if you'd like to look at the game's source code, you can find it here: https://github.com/jeremyckahn/farmhand
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On what side project you guys are working on?
https://www.farmhand.life/ is built with React (source code: https://github.com/jeremyckahn/farmhand), and Farmhand Go! on Steam is built with Godot. Godot supports web exports, so you can play Farmhand Go! on Itch in your browser: https://rainbowcow-studio.itch.io/farmhand-go
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Huge update for Farmhand: Fermentation!
I hope you'll check out Farmhand! It's been a labor of love for me for 5 years and we're always adding to and improving the game. We've got a friendly and welcoming Discord community at https://discord.gg/6cHEZ9H, and you can check out the project source code at https://github.com/jeremyckahn/farmhand.
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i get this when i go to the stables
I tried to debug this a bit, but I wasn’t able to determine a root cause of the data corruption that caused this crash. I’ve opened a ticket here to keep track of the issue: https://github.com/jeremyckahn/farmhand/issues/385
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Big content update for Farmhand!
Thanks for this helpful feedback, and I'm sorry that you found Farmhand so inaccessible. We've tried to keep accessibility in mind for much of the game's design, but clearly there's a lot more to do. The good news is that since Farmhand is built with standard web technology, these gaps can certainly be closed with some development effort. I've filed a ticket to get this done: https://github.com/jeremyckahn/farmhand/issues/384
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Halloween update for Farmhand!
Thank you for reporting this, and also for reporting in the Discord channel! u/ahhsumx (another Farmhand dev) already has a fix for this in the works at https://github.com/jeremyckahn/farmhand/pull/334.
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Farmhand: The resource management game that's fun for 30 seconds or 30 minutes at a time
It takes selling four Carrots to learn the Carrot Soup recipe. We've got a wiki page with the recipe unlock ingredients here: https://github.com/jeremyckahn/farmhand/wiki/Recipes
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Farmhand: The open source resource management game that's fun for 30 seconds or 30 minutes at a time
The source code lives at https://github.com/jeremyckahn/farmhand and we have a friendly community at https://discord.gg/vZQNNsAj that all are welcome to join.
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New in Farmhand: Weeds!
Thanks to u/ahhsumx for coming up with and building this mechanic! It's a really fun addition to the game. As always, you can play Farmhand online at https://www.farmhand.life/ and download it from https://github.com/jeremyckahn/farmhand/releases/latest.
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New for Farmhand 1.14.4: App builds for Linux, MacOS and Windows!
Greetings all! I have something exciting to share today: Farmhand is now a native app for Linux, MacOS and Windows! You can download the apps here: https://github.com/jeremyckahn/farmhand/releases/tag/1.14.4
What are some alternatives?
ipfs-webui - A frontend for an IPFS Kubo node.
tic-tac-toe-champ - An online tic tac toe game which you can play with your friends!
videosdk-rtc-react-sdk-example - WebRTC based video conferencing SDK for React JS
onsenui - Mobile app development framework and SDK using HTML5 and JavaScript. Create beautiful and performant cross-platform mobile apps. Based on Web Components, and provides bindings for Angular 1, 2, React and Vue.js.
foxql - WebRTC based, simple proof-of-work p2p ecosystem
vtm - Text-based desktop environment
chitchatter - Secure peer-to-peer chat that is serverless, decentralized, and ephemeral
mprocs - Run multiple commands in parallel
webtorrent - ⚡️ Streaming torrent client for the web
vt100-rust
FileNation - The simplest way to send your files around the world using IPFS. ✏️ 🗃
nixpkgs - Nix Packages collection & NixOS