triangle-from-scratch VS learn-wgpu

Compare triangle-from-scratch vs learn-wgpu and see what are their differences.

triangle-from-scratch

Drawing a triangle with no other crate dependencies. (by rust-tutorials)
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triangle-from-scratch learn-wgpu
2 75
40 1,378
- -
0.0 8.0
12 months ago 14 days ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

triangle-from-scratch

Posts with mentions or reviews of triangle-from-scratch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-11.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing triangle-from-scratch and learn-wgpu you can also consider the following projects:

ash - Vulkan bindings for Rust

glium - Safe OpenGL wrapper for the Rust language.

SDL - Simple Directmedia Layer

winit - Window handling library in pure Rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

fltk-rs - Rust bindings for the FLTK GUI library.

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

wgpu-native - Native WebGPU implementation based on wgpu-core

vulkano - Safe and rich Rust wrapper around the Vulkan API

bevy - A refreshingly simple data-driven game engine built in Rust