trial
raylib
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trial | raylib | |
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3 | 208 | |
331 | 9,630 | |
34.7% | - | |
9.1 | 9.8 | |
10 days ago | 2 days ago | |
Common Lisp | C | |
zlib License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trial
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
raylib
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Should i jump right into learning how to use c++ for game development?
go for https://www.raylib.com/
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Toy Game using Common Lisp and Raylib
Thank you for pointing out to Raylib, very interesting, it supports so many platforms, including *BSD.
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Link errors
It's there in at least one of the build guides: https://github.com/raysan5/raylib/wiki/Create-Visual-Studio-2019-Project
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Storing functions in arrays - how does it work?
Hi there, I'm a bit new to C programming and I recently picked it up to learn RayLib. In one of their examples, I noticed that they where storing a series of functions in a single array and executing them via an index. Here is the example for reference. They do this in line 73 where all the camera functions have been stored in an array. Each function has the same return type and the same parameters.
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OpenBSD: SetTargetFPS() doesn't correctly cap the frames.
Hey! Just pushed a commit to improve OpenBSD support: https://github.com/raysan5/raylib/commit/5ecc2892016cf95fc78209229627fd371bd8df01
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Old CMake project got broken after updating vcpkg and raylib to their latest versions on Windows - looking for more insight to where the issue lies so I could hopefully report it as an issue on GitHub
Is this a bug? I could not find any mentions of a similar problem in vcpkg's GitHub issues, nor raylib's GitHub issues, but it's very much possible I just suck at looking them up.
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Graphics library
Depends on what you want! OpenGL is relatively low-level. It has a steep learning curve, and I would not recommend it for newer programmers. If 3D is a priority, though: check it out, or consider something like [raylib](https://www.raylib.com/).
Raylib.
I think Raylib is the most straightforward thing: https://www.raylib.com/
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Something like p5.js but for C++
Maybe something like raylib could work, although its C99, not C++. https://www.raylib.com/
What are some alternatives?
SFML - Simple and Fast Multimedia Library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
SDL2 - SDL2 bindings to perl
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
vulkan-guide - Introductory guide to vulkan.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
love - LÖVE is an awesome 2D game framework for Lua.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Box2D - Box2D is a 2D physics engine for games
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀