trial VS raylib

Compare trial vs raylib and see what are their differences.

trial

A fully-fledged Common Lisp game engine (by Shirakumo)
Our great sponsors
  • Scout APM - Less time debugging, more time building
  • SonarLint - Deliver Cleaner and Safer Code - Right in Your IDE of Choice!
  • SaaSHub - Software Alternatives and Reviews
trial raylib
3 208
331 9,630
34.7% -
9.1 9.8
10 days ago 2 days ago
Common Lisp C
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

trial

Posts with mentions or reviews of trial. We have used some of these posts to build our list of alternatives and similar projects.
  • Trial: A fully-fledged Common Lisp game engine
    1 project | news.ycombinator.com | 30 Apr 2022
  • Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
    1 project | reddit.com/r/lisp | 5 May 2021
    Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
  • Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
    1 project | reddit.com/r/Common_Lisp | 16 Apr 2021
    A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

What are some alternatives?

When comparing trial and raylib you can also consider the following projects:

SFML - Simple and Fast Multimedia Library

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

SDL2 - SDL2 bindings to perl

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

vulkan-guide - Introductory guide to vulkan.

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

love - LÖVE is an awesome 2D game framework for Lua.

olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

Box2D - Box2D is a 2D physics engine for games

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀