trendy_terminal
A Windows/Linux library for enabling terminal settings and driving character-by-character input. (by pyjarrett)
Honki-Tonks-Zivilisationen
Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game. (by HonkiTonk)
Our great sponsors
trendy_terminal | Honki-Tonks-Zivilisationen | |
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3 | 10 | |
4 | 17 | |
- | - | |
0.0 | 8.6 | |
almost 2 years ago | about 18 hours ago | |
Ada | Ada | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trendy_terminal
Posts with mentions or reviews of trendy_terminal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-29.
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How to handle platform/feature-specific code?
The typical way that I've seen is to use the build system to change out body implementations for the platform being compiled. This is modeled after the traditional notion of treating translation units like "modules" in C and C++. When I wrote Trendy Terminal, that's the route that I took. This route avoids virtual function call (dynamic dispatch) overhead.
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What Did You Work On in 2021?
I also did a few things: - Wrote an online e-book about Ada - Septum - context-based source code search for multi-million line codebases (I use this nearly every day at work. It's being submitted as my Ada crate of the year. - dir_iterators - library similar to the incredible walkdir. - project_indicators - library for spinners and progress bars. - trendy_terminal - library for cross-platform terminal setup, VT100 support, and GNU readline-like behavior. - trendy_test - library for simple unit testing, which runs tests in parallel. - Ada Ray Tracer - an Ada port of Ray Tracing in One Weekend. - dirs_to_graphviz - Make graphviz files from directory trees. - rst_tables - a tool to draw RST table outlines.
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New Ada Folks (<2 years), what made you pick up (or leave) Ada?
It does, it's not enabled by default and you can check your code page with chcp. Trendy Terminal 0.0.1 handles this for you, I should be soon releasing a 0.0.2 version of Trendy Terminal which uses an RAII type to ensure this gets reset properly for you. I'd highly recommend using "Windows Terminal" over the plain Powershell or Command Prompt.
Honki-Tonks-Zivilisationen
Posts with mentions or reviews of Honki-Tonks-Zivilisationen.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
What are some alternatives?
When comparing trendy_terminal and Honki-Tonks-Zivilisationen you can also consider the following projects:
King - An informal decsription of the King software-engineering language
qoi - The “Quite OK Image Format” for fast, lossless image compression
dir_iterators - Iterator-based directory walks in Ada
alire - Command-line tool from the Alire project and supporting library
Ada_GUI - An Ada-oriented GUI
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
programming-with-ada - A guide for learning about the Ada Programming Language.
trendy_test - Ada Unit Testing Library
ada-ray-tracer
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".
trendy_terminal vs King
Honki-Tonks-Zivilisationen vs qoi
trendy_terminal vs dir_iterators
Honki-Tonks-Zivilisationen vs alire
trendy_terminal vs Ada_GUI
Honki-Tonks-Zivilisationen vs Pi-Mainframe
trendy_terminal vs programming-with-ada
Honki-Tonks-Zivilisationen vs programming-with-ada
trendy_terminal vs trendy_test
Honki-Tonks-Zivilisationen vs Ada_GUI
trendy_terminal vs ada-ray-tracer
Honki-Tonks-Zivilisationen vs 16-Games