pixie VS shady

Compare pixie vs shady and see what are their differences.

pixie

Full-featured 2d graphics library for Nim. (by treeform)

shady

Research shading language IR (by shady-gang)
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pixie shady
22 4
725 186
- 8.1%
4.0 9.7
4 days ago 2 days ago
Nim C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixie

Posts with mentions or reviews of pixie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing pixie and shady you can also consider the following projects:

tiny-skia - A tiny Skia subset ported to Rust

slang - Making it easier to work with shaders

godot-nim - Nim bindings for Godot Engine

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

nlvm - LLVM-based compiler for the Nim language

cg2c

canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

raqote - Rust 2D graphics library

xshade - "cross shade" meta shading language and compiler