pixie
htmx
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pixie | htmx | |
---|---|---|
22 | 565 | |
725 | 32,656 | |
- | 5.9% | |
4.0 | 9.6 | |
11 days ago | about 13 hours ago | |
Nim | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixie
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Nim v2.0 Released
We have written pixie: https://github.com/treeform/pixie . Pixie is a 2D graphics library similar to Cairo and Skia written entirely in Nim. Which I think is a big accomplishment. It even has python bindings: https://pypi.org/project/pixie-python/
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Why I enjoy using the Nim programming language at Reddit.
With Nim, you can continuously optimize and improve the hot spots in your code. For example, in the Pixie graphics library, path filling started with floating point code, switched to floating point SIMD, then to 16-bit integer SIMD. Finally, this SIMD was written for both x86 and ARM.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
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Ask HN: What's the best source code you've read?
Perhaps not the "best" source code I've ever read, but libVF.io had some beautiful code for what's generally gnarly system-glue code. The iommu setup code is a good example and inspires me to think that system-glue code doesn't need to be gross or impenetrable: https://github.com/Arc-Compute/LibVF.IO/blob/master/src/libv...
Another one I've appreciated reading (and learned more about 2d graphics from) is Pixie, a 2d graphics library written in Nim. Here's the implementation of a fair subset of SVG paths: https://github.com/treeform/pixie/blob/master/src/pixie/path...
And one last one for basic algorithms: https://github.com/nim-lang/Nim/blob/version-1-6/lib/pure/al...
Of course Knuth's original code is still some of the best classic code. K&R's original C book is a classic.
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How are Images Compressed? An explanation of JPEG [video]
I recently helped work on a new open source JPEG decoder in Nim. (Over here on GitHub: https://github.com/treeform/pixie/blob/master/src/pixie/file...)
This video was extremely helpful to understand the "why" of all the things the spec was trying to explain. It made a huge difference in us being able to get things working.
We talk a bit about JPEG and actually writing our decoder in Nim here: https://www.youtube.com/watch?v=vYwD7OynFcg
Overall, our concluding opinion is that JPEG has some extremely cool and really smart ideas for how to compress images but the binary file format itself has some very painful things in it (progressive and restart markers as a couple examples).
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Nim: Curated Packages
I am working on OpenStreetMap renderer in Nim - see https://github.com/severak/lunarender3/ (but work somewhat stalled)
I needed some language which is:
- compiled to binaries
- and really fast
- has needed libraries (HTTP server, protocol buffers, sqlite and image generation)
- it's easy to set up
It was nice experience and Nim simply worked for my needs. People on Nim forum were nice and helped me when I ran into problems. It has nice and usable built-in library and I was really impressed by graphic library pixie - https://github.com/treeform/pixie
I would use Nim again when I when I will see this application is suited for it (e.g. some command line apps).
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Building a simple room-based chat application in Nim (using HTMX)
> but not so small that there are no useful libraries written...
Says the person responsible for a ton of really useful, well-done Nim libraries, such as this amazing Cairo/Skia-like library: https://github.com/treeform/pixie#readme
Thank you for all the things you've made for Nim!
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
A 2d graphics library like Nim’s pixie
htmx
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Reusable Input Datalist
When I work with HTMX I need isolated component that can be reusable a form. So I create a PHP Function that generate the Input Datalist.
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HTMZ inspired form subission
I was inspired by htmz (which was in turn inspired by htmx) and how the author got pretty close to a basic htmx-like experience just using an iframe. I wanted to push it a little further so whipped this demo together. My submission demonstrates progressive enhancement for the form - with js enabled the request targets an iframe that is inserted into the dom, meaning the page doesn't actually navigate (similar to event.preventDefault()). The iframe receives the html response from the request and on load triggers a function to swap out it's contents into the main page.
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Example Java Application with Embedded Jetty and a htmx Website
As described on htmx.org: "htmx gives you access to AJAX, CSS Transitions, WebSockets and Server Sent Events directly in HTML, using attributes, so you can build modern user interfaces with the simplicity and power of hypertext"
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Show HN: ZakuChess, an open source web game built with Django, Htmx and Tailwind
Apart from the source code itself, the repo's README also gives a bit more details about the various packages I used.
1. htmx: https://htmx.org/
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Show HN: Alpine Ajax – If Htmx and Alpine.js Had a Baby
Also, there’s some response header juggling you have to do when submitting forms that have a validation step before redirecting: https://github.com/bigskysoftware/htmx/issues/369
I’ve tried to iron out any footguns or server requirements I’ve bumped into while using HTMX & Hotwire in my projects.
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🤓 My top 3 Go packages that I wish I'd known about earlier
✨ In recent months, I have been developing web projects using GOTTHA stack: Go + Templ + Tailwind CSS + htmx + Alpine.js. As soon as I'm ready to talk about all the subtleties and pitfalls, I'll post it on my social networks.
- FLaNK Stack 26 February 2024
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Go + Hypermedia - A Learning Journey (Part 1)
I've been digging into HTMX lately (using Python web frameworks) and find the concepts and approach to be interesting and promising. The idea of hypermedia driven systems over the current practice of JavaScript based frameworks (I never really got into React, played with Vue, and enjoy Svelte/SvelteKit) and the ability to chose your language/framework for the backend while primarily leveraging HTML/CSS on the frontend just seems refreshing.
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Htmx become 0 clause BSD-licensed
Apparently it changed from 2-clause BSD: https://github.com/bigskysoftware/htmx/commit/e16f1865a494b6...
(The zero clause license drops the requirements for preserving the copyright notice when distributing)
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Web frameworks we are most excited for in 2024
It would be a sin not to start with something that prides itself on being the front-end library of peace. HTMX skyrocketed in popularity in 2023, gaining most of its GitHub stars during the past year. HTMX is not your average JS framework. If you work in HTMX, you will spend most of your time in the world of hypermedia, looking at web development from a completely different pair of eyes as compared to our usual JS-heavy outlook on modern web development. HTMX leverages the power of the concept of HATEOAS (Hypermedia as the Engine of Application State), enabling developers to access browser features directly from HTML, instead of using Javascript.
What are some alternatives?
tiny-skia - A tiny Skia subset ported to Rust
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
godot-nim - Nim bindings for Godot Engine
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
astro - The web framework for content-driven websites. ⭐️ Star to support our work!
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
react-snap - 👻 Zero-configuration framework-agnostic static prerendering for SPAs
nlvm - LLVM-based compiler for the Nim language
unpoly - Progressive enhancement for HTML
raqote - Rust 2D graphics library
django-unicorn - The magical reactive component framework for Django ✨