boxy
nimraylib_now
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boxy | nimraylib_now | |
---|---|---|
4 | 2 | |
101 | 149 | |
- | - | |
5.5 | 6.5 | |
12 days ago | about 1 year ago | |
Nim | C | |
MIT License | MIT License |
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boxy
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Nim v2.0 Released
Not by itself! But together with other library boxy you can: https://github.com/treeform/boxy
You should use pixie to load textures, create text, rasterize vector graphic etc... and send them to boxy to be drawn every frame.
Yes Pixie is CPU only, and just like you can't use Cairo or Skea for real time games you can't use Pixie, but boxy you totally can.
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
nimraylib_now
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Is Fidget usable for implementation of 3D rendering?
There's also bindings to great C libraries for UI like Raylib and ImGUI
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Any tutorial or library for Nim to build a roguelike?
Library: nimraylib_now
What are some alternatives?
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.
nim-gamepad - Cross-platform gamepad library for nim
pixie - Full-featured 2d graphics library for Nim.
owlkettle - A declarative user interface framework based on GTK 4
nico - a Game Framework in Nim inspired by Pico-8.
windy - Windowing library for Nim using OS native APIs.
vulkan - Vulkan C bindings for Nim
roguelike-tutorial-Nim - Following the roguelike tutorial, using HTML + CSS + JS + Nim