boxy VS nim-gamepad

Compare boxy vs nim-gamepad and see what are their differences.

boxy

2D GPU rendering with a tiling atlas. (by treeform)

nim-gamepad

Cross-platform gamepad library for nim (by konsumer)
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boxy nim-gamepad
4 3
101 7
- -
5.5 6.9
11 days ago 12 months ago
Nim C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

boxy

Posts with mentions or reviews of boxy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.
  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    Not by itself! But together with other library boxy you can: https://github.com/treeform/boxy

    You should use pixie to load textures, create text, rasterize vector graphic etc... and send them to boxy to be drawn every frame.

    Yes Pixie is CPU only, and just like you can't use Cairo or Skea for real time games you can't use Pixie, but boxy you totally can.

  • How can I add graphics to my nim program?
    10 projects | /r/nim | 4 Jun 2023
  • Simple Gamepad Support
    7 projects | /r/nim | 10 May 2023
    I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
  • Is Fidget usable for implementation of 3D rendering?
    9 projects | /r/nim | 12 Nov 2022
    The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.

nim-gamepad

Posts with mentions or reviews of nim-gamepad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • Publishing to nimble
    1 project | /r/nim | 11 May 2023
    Here is my project. Whenever I try to build things that depend on that, it says I am missing the C files, even though it puts them where I would expect. It builds fine from inside the project.
  • Simple Gamepad Support
    7 projects | /r/nim | 10 May 2023
    Update: I figured it out so if you need a nice & simple cross-platform nim standalone gamepad library (no SDL or GLUT or whatever) this may be for you!

What are some alternatives?

When comparing boxy and nim-gamepad you can also consider the following projects:

cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim

owlkettle - A declarative user interface framework based on GTK 4

pixie - Full-featured 2d graphics library for Nim.

libstem_gamepad - Gamepad C API wrapper for OS X, Windows, and Linux

vulkan - Vulkan C bindings for Nim

windy - Windowing library for Nim using OS native APIs.

nimgl - NimGL is a Nim library that offers bindings for popular libraries used in computer graphics

nimraylib_now - The Ultimate Raylib gaming library wrapper for Nim

prologue - Powerful and flexible web framework written in Nim

imgui - ImGui bindings for Nim via cimgui