boxy
vulkan
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boxy
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Nim v2.0 Released
Not by itself! But together with other library boxy you can: https://github.com/treeform/boxy
You should use pixie to load textures, create text, rasterize vector graphic etc... and send them to boxy to be drawn every frame.
Yes Pixie is CPU only, and just like you can't use Cairo or Skea for real time games you can't use Pixie, but boxy you totally can.
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
vulkan
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How can I add graphics to my nim program?
I heard the nimgl version of vulkan doesnt run well on mac and its missing a huge amount of extensions functionality These are the latest bindings I know of: https://github.com/DanielBelmes/vulkan
What are some alternatives?
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
nim-csfml - Nim bindings to SFML multimedia/game library
nim-gamepad - Cross-platform gamepad library for nim
nimgl - NimGL is a Nim library that offers bindings for popular libraries used in computer graphics
owlkettle - A declarative user interface framework based on GTK 4
shady - Nim to GPU shader language compiler and supporting utilities.
pixie - Full-featured 2d graphics library for Nim.
windy - Windowing library for Nim using OS native APIs.
nuklearnim - Mirror of a thin Nim programming language for Nuklear GUI library
pixels - Toy support library for primitive graphics programming.