tovero VS wgpu-native

Compare tovero vs wgpu-native and see what are their differences.

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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tovero wgpu-native
4 13
6 711
- 4.8%
0.0 8.3
about 2 years ago 7 days ago
Common Lisp Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tovero

Posts with mentions or reviews of tovero. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-02.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing tovero and wgpu-native you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

webgpu-headers

learn-wgpu - Guide for using gfx-rs's wgpu library.

wgpu - Cross-platform, safe, pure-rust graphics api.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

WGPU.NET - Cross-platform .NET bindings to wgpu-native.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

misc - Clippings

libsoundio - C library for cross-platform real-time audio input and output

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

launcher - Launcher for Flashpoint Archive