topaz
Granite
Our great sponsors
topaz | Granite | |
---|---|---|
0 | 2 | |
58 | 1,446 | |
- | - | |
0.0 | 9.7 | |
over 6 years ago | 2 days ago | |
Crystal | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
topaz
We haven't tracked posts mentioning topaz yet.
Tracking mentions began in Dec 2020.
Granite
-
[Beginner] Blending behaves strangely
I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.
What are some alternatives?
crecto - Database wrapper and ORM for Crystal, inspired by Ecto
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
active_record.cr - Active Record pattern implementation for Crystal.
granite-orm - ORM Model with Adapters for mysql, pg, sqlite in the Crystal Language.
jennifer - Crystal ORM using ActiveRecord pattern with flexible query DSL
selenite-db - Persistence Layer for your Crystal Application
clear - Advanced ORM between postgreSQL and Crystal
redis-tsv.cr - import and export data from Redis in TSV format
ohm-crystal - Ohm for Crystal
rethinkdb-orm - RethinkDB ORM for Crystal lang
kemalyst-model
avram - A Crystal database wrapper for reading, writing, and migrating Postgres databases.