tokio VS smol

Compare tokio vs smol and see what are their differences.

tokio

A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ... (by tokio-rs)

smol

A small and fast async runtime for Rust (by smol-rs)
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tokio smol
70 2
13,967 2,165
3.8% 2.1%
9.6 2.7
6 days ago 5 months ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tokio

Posts with mentions or reviews of tokio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-25.

smol

Posts with mentions or reviews of smol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-13.

What are some alternatives?

When comparing tokio and smol you can also consider the following projects:

async-std - Async version of the Rust standard library

rayon - Rayon: A data parallelism library for Rust

Rocket - A web framework for Rust.

sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, SQLite, and MSSQL.

hyper - An HTTP library for Rust

bevy - A refreshingly simple data-driven game engine built in Rust

warp - A super-easy, composable, web server framework for warp speeds.

winit - Window handling library in pure Rust

sled - the champagne of beta embedded databases

reqwest - An easy and powerful Rust HTTP Client

crossbeam - Tools for concurrent programming in Rust

laminar - A simple semi-reliable UDP protocol for multiplayer games