tokio VS bevy

Compare tokio vs bevy and see what are their differences.

tokio

A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ... (by tokio-rs)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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tokio bevy
71 150
14,035 11,830
2.5% 3.7%
9.5 9.7
6 days ago 7 days ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tokio

Posts with mentions or reviews of tokio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-01.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-01.

What are some alternatives?

When comparing tokio and bevy you can also consider the following projects:

Amethyst - Data-oriented and data-driven game engine written in Rust

async-std - Async version of the Rust standard library

RG3D - 3D and 2D game engine written in Rust

piston - A modular game engine written in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

ggez - Rust library to create a Good Game Easily

rayon - Rayon: A data parallelism library for Rust

specs - Specs - Parallel ECS

Rocket - A web framework for Rust.

sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, SQLite, and MSSQL.

smol - A small and fast async runtime for Rust

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.