tokio-uring
monoio
tokio-uring | monoio | |
---|---|---|
32 | 26 | |
1,178 | 4,136 | |
2.5% | 2.6% | |
4.4 | 7.9 | |
6 months ago | 2 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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tokio-uring
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The design of Tokio-uring: Linux io_uring support for Rust
Link should be: https://github.com/tokio-rs/tokio-uring/blob/master/DESIGN.m...
- QUIC Is Not Quick Enough over Fast Internet
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Gazette: Cloud-native millisecond-latency streaming
I feel a bit paralyzed by Fear Of Missing Io_Uring. There's so much awesome streaming stuff about (RisingWave, Materialize, NATS, DataFusion, Velox, many more), but it all feels built on slower legacy system libraries.
It's not heavily used yet, but Rust has a bunch of fairly high visibility efforts. Situation sort of feels similar with http3, where the problem is figuring out what to pick. https://github.com/tokio-rs/tokio-uring https://github.com/bytedance/monoio https://github.com/DataDog/glommio
- tokio_fs crate
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Use io_uring for network I/O
While Mio will probably not implement uring in its current design, there's https://github.com/tokio-rs/tokio-uring if you want to use io_uring in Rust.
It's still in development, but the Tokio team seems intent on getting good io_uring support at least!
As the README states, the Rust implementation requires a kernel newer than the one that shipped with Ubuntu 20.04 so I think it'll be a while before we'll see significant development among major libraries.
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Create a data structure for low latency memory management
That's what the pool is for: https://github.com/tokio-rs/tokio-uring/blob/master/src/buf/fixed/pool.rs
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Cloudflare Ditches Nginx for In-House, Rust-Written Pingora
Tokio supports io_uring (https://github.com/tokio-rs/tokio-uring), so perhaps when it's mature and battle-tested, it'd be easier to transition to it if Cloudflare aren't using it already.
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Anyone using io_uring?
- Tokio suffers from a similar problem
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redb 0.4.0: 2x faster commits with 1PC+C instead of 2PC
Eg via tokio-uring.
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Efficient way to read multiple files in parallel
I strongly recommend you to look into io-uring and use async executors that take advantages of it: - tokio-uring (not recommended as it is still undergoing development) - monoio - glommio
monoio
- QUIC Is Not Quick Enough over Fast Internet
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Techniques for Safe Garbage Collection in Rust
We have another service coming soon, one for which I'm not specifically looking at Go because of the requirements (mixed workload of 10+ GB heaps with deep hierarchies and a lot of small reads/writes on fast NVMes, low p99 network AND disk latency). I was thinking about jumping straight into Rust and using https://github.com/bytedance/monoio as it neatly fits our use case. I've done some things in Rust before, but not a lot. Long compile times I can handle, but I fear refactorings as I don't like when a language gets in my way. But we'll see - who knows!
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Gazette: Cloud-native millisecond-latency streaming
I feel a bit paralyzed by Fear Of Missing Io_Uring. There's so much awesome streaming stuff about (RisingWave, Materialize, NATS, DataFusion, Velox, many more), but it all feels built on slower legacy system libraries.
It's not heavily used yet, but Rust has a bunch of fairly high visibility efforts. Situation sort of feels similar with http3, where the problem is figuring out what to pick. https://github.com/tokio-rs/tokio-uring https://github.com/bytedance/monoio https://github.com/DataDog/glommio
- How to Visualize and Analyze Data in Open Source Communities
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Core to Core Latency Data on Large Systems
There is also another thread-per-core implementation by ByteDance (TikTok) for Rust called Monoio with benchmarks[0] comparing it to Tokio and Glommio.
[0] https://github.com/bytedance/monoio/blob/master/docs/en/benc...
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The State of Async Rust
My understanding is you always need a runtime, somethings needs to drive the async flow. But there are others on the market, just not without the.. market domination... of tokio.
https://github.com/smol-rs/smol looks promising simply for being minimal
https://github.com/bytedance/monoio looks potentially easier to work with than tokio
https://github.com/DataDog/glommio is built around linux io_uring and seems somewhat promising for performance reasons.
I haven't played with any of these yet, because Tokio is unfortunately the path of least resistance. And a bit viral in how it's infected tings.
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Why does Actix-web's handler not require Send?
I assume Tokio itself, see e.g monoio or glommio, but also Seastar for C++.
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Introducing `rudis`: A Sharded, Concurrent Mini Redis with Web Interface in Rust
I think monoio is also thread-per-core but also iouring https://github.com/bytedance/monoio. I don't know how you would shard certain keys into different threads, but if you can do that deterministically then there could be a significant speed up.
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How does async Rust work
I believe this is also "thread-per-core".
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Oxy is Cloudflare's Rust-based next generation proxy framework
Bytedance has their in-house monoio <https://github.com/bytedance/monoio> (supports io-uring) but it requires rust nightly.
What are some alternatives?
libuv - Cross-platform asynchronous I/O
glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.
delimited
liburing - Library providing helpers for the Linux kernel io_uring support
config-rs - ⚙️ Layered configuration system for Rust applications (with strong support for 12-factor applications).
diesel_async - Diesel async connection implementation
wg-async - Working group dedicated to improving the foundations of Async I/O in Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
actix-net - A collection of lower-level libraries for composable network services.
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]
Tide - Fast and friendly HTTP server framework for async Rust