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console | tokio | |
---|---|---|
20 | 196 | |
3,158 | 24,610 | |
3.5% | 2.5% | |
8.5 | 9.5 | |
1 day ago | 1 day ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
console
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Rust Tooling: 8 tools that will increase your productivity
tokio-console is a debugger for Rust async programs that use Tokio. To get started, add the console-subscriber crate to your project and add the following line which will initialise the subscriber and allow tokio-console to connect to it:
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How to detect lock contention in rust?
You could try https://github.com/tokio-rs/console to debug and profile what happens with tokio tasks in your program.
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Using Rust at a startup: A cautionary tale
The tokio-console CLI is a fun one. The console-subscriber supports shipping to a console server running elsewhere, apparently. That gives you a window into what's happening now.
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Hey Rustaceans! Got a question? Ask here! (42/2022)!
Tokio console maybe? https://github.com/tokio-rs/console
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use both of tracing-subscriber and tokio-soncole
If I add "console_subscriber::init()" line as https://github.com/tokio-rs/console recommends, tracing_subscriber cannot be initialized.
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Any recommendations for profiling High performance rust code?
I'm building an HTTP load tester called pdc! I have run out of obvious (to me at least) places to look for performance gains. I'm achieving around 45,000 requests per second, per core. Right now I'm using hyper with a separate tokio runtime (in current thread mode) running on each core. So far having runtime on each core/NUMA node has really helped with cache coherency. Any recommendations for profiling beyond tokio console or tokio metrics (Convenient timing amirite!)?
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Announcing `tracing` 0.1.30 with experimental `valuable`support!
It was just an accident and has been fixed https://github.com/tokio-rs/console/issues/270.
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[Question] Is Tokio a poor fit for non-network related concurrent applications?
P.S. Tokio [now also has Tokio Console](https://github.com/tokio-rs/console) allowing you to conveniently troubleshoot your tasks if they are causing issues :)
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How do I profile a Rust web application in production?
You can opt-in to async runtime such as tokio, and you can use tokio-rs/console for it's top-like metric
- `tokio::spawn` to handle `actix` message doesn't wait?
tokio
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On Implementation of Distributed Protocols
Being able to control nondeterminism is particularly useful for testing and debugging. This allows creating reproducible test environments, as well as discrete-event simulation for faster-than-real-time simulation of time delays. For example, Cardano uses a simulation environment for the IO monad that closely follows core Haskell packages; Sui has a simulator based on madsim that provides an API-compatible replacement for the Tokio runtime and intercepts various POSIX API calls in order to enforce determinism. Both allow running the same code in production as in the simulator for testing.
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I pre-released my project "json-responder" written in Rust
tokio / hyper / toml / serde / serde_json / json5 / console
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
tokio - An asynchronous runtime for Rust
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Top 10 Rusty Repositories for you to start your Open Source Journey
3. Tokio
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API Gateway, Lambda, DynamoDB and Rust
The AWS SDK makes use of the async capabilities in the Tokio library. So when you see async in front of a fn that function is capable of executing asynchronously.
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The More You Gno: Gno.land Monthly Updates - 6
Petar is also looking at implementing concurrency the way it is in Go to have a fully functional virtual machine as it is in the spec. This would likely attract more external contributors to developing the VM. One advantage of Rust is that, with the concurrency model, there is already an extensive library called Tokio which he can use. Petar stresses that this isn’t easy, but he believes it’s achievable, at least as a research topic around determinism and concurrency.
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Consuming an SQS Event with Lambda and Rust
Another thing to point out is that async is a thing in Rust. I'm not going to begin to dive into this paradigm in this article, but know it's handled by the awesome Tokio framework.
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netcrab: a networking tool
So I started by using Tokio, a popular async runtime. The docs and samples helped me get a simple outbound TCP connection working. The Rust async book also had a lot of good explanations, both practical and digging into the details of what a runtime does.
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Thread-per-Core
Regarding the quote:
> The Original Sin of Rust async programming is making it multi-threaded by default. If premature optimization is the root of all evil, this is the mother of all premature optimizations, and it curses all your code with the unholy Send + 'static, or worse yet Send + Sync + 'static, which just kills all the joy of actually writing Rust.
Agree about the melodramatic tone. I also don't think removing the Send + Sync really makes that big a difference. It's the 'static that bothers me the most. I want scoped concurrency. Something like <https://github.com/tokio-rs/tokio/issues/2596>.
Another thing I really hate about Rust async right now is the poor instrumentation. I'm having a production problem at work right now in which some tasks just get stuck. I wish I could do the equivalent of `gdb; thread apply all bt`. Looking forward to <https://github.com/tokio-rs/tokio/issues/5638> landing at least. It exists right now but is experimental and in my experience sometimes panics. I'm actually writing a PR today to at least use the experimental version on SIGTERM to see what's going on, on the theory that if it crashes oh well, we're shutting down anyway.
Neither of these complaints would be addressed by taking away work stealing. In fact, I could keep doing down my list, and taking away work stealing wouldn't really help with much of anything.
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PHP-Tokio – Use any async Rust library from PHP
The PHP <-> Rust bindings are provided by https://github.com/Nicelocal/ext-php-rs/ (our fork of https://github.com/davidcole1340/ext-php-rs with a bunch of UX improvements :).
php-tokio's integrates the https://revolt.run event loop with the https://tokio.rs event loop; async functionality is provided by the two event loops, in combination with PHP fibers through revolt's suspension API (I could've directly used the PHP Fiber API to provide coroutine suspension, but it was a tad easier with revolt's suspension API (https://revolt.run/fibers), since it also handles the base case of suspension in the main fiber).
What are some alternatives?
mirage - MirageOS is a library operating system that constructs unikernels
async-std - Async version of the Rust standard library
tracing - Application level tracing for Rust.
Rocket - A web framework for Rust.
loom - Concurrency permutation testing tool for Rust.
hyper - An HTTP library for Rust
prost - PROST! a Protocol Buffers implementation for the Rust Language
futures-rs - Zero-cost asynchronous programming in Rust
evcxr
smol - A small and fast async runtime for Rust
delve - Delve is a debugger for the Go programming language.
rayon - Rayon: A data parallelism library for Rust