tinyrenderer VS NGL

Compare tinyrenderer vs NGL and see what are their differences.

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tinyrenderer NGL
60 13
19,305 87
- -
0.0 8.1
5 months ago 13 days ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.

NGL

Posts with mentions or reviews of NGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.
  • Understanding OpenGL setup & compilation on Windows
    2 projects | /r/opengl | 7 Dec 2023
    I have a number of instructions on my Github pages here https://github.com/NCCA/NGL/blob/main/Windows.md whilst aimed at my own library the first part about installing Visual Studio and the basic setup will help.
  • How objects lifetime should be managed by library?
    1 project | /r/cpp_questions | 6 Dec 2023
    code here https://github.com/NCCA/NGL
  • How to deal with MSVC in DevOps
    9 projects | /r/cpp | 6 Jul 2023
    My Windows build is here https://github.com/NCCA/NGL/blob/main/.github/workflows/windows.yml I use vcpkg for installing 3rd party libs and the msvc-dev command from here https://github.com/ilammy/msvc-dev-cmd
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Also I have just done an experimental version of my code that uses WSL2 (which supports graphics). You could try that. https://github.com/NCCA/NGL/blob/NewShaderLib/WSL.md
  • An OpenGL Renderer
    2 projects | /r/opengl | 24 Jun 2023
    I also have a ShaderLib class that does similar stuff keeping everything in a static map (used to be a singleton class). Been using it for teaching for a number of years you can see it here https://github.com/NCCA/NGL
  • 4 hours of my .obj parser so far 😭
    3 projects | /r/opengl | 12 Jun 2023
    There are loads of edge cases and gotcha's as well. I have a full(ish) parser here with unit tests if it helps. (Note I use pystring to do the string processing). https://github.com/NCCA/NGL/blob/main/src/Obj.cpp unit tests here https://github.com/NCCA/NGL/blob/main/tests/ObjTests.cpp. May give you some ideas.
  • C++ library management absolutely sucks!
    1 project | /r/Cplusplus | 24 Jan 2023
    I use glfw in a number of projects here are my instructions for building my library https://github.com/NCCA/NGL/blob/main/Windows.md You should be able to use the bits you need from here to setup vcpkg etc. I suggest using the free Visual Studio community edition and installing most of the tools you need from there. After that install vcpkg and setup the paths required. (see my notes).
  • I am 13 I think I'm finished learning intermediate C++ whats next?
    1 project | /r/cpp_questions | 15 Aug 2022
    The one I use in my teaching is here. https://github.com/NCCA/NGL it also includes Math / Vec class which you may not need if you use something like GLM. Also this uses TDD so get into writing unit tests as part of it.
  • Smart pointers question
    1 project | /r/cpp_questions | 26 Jul 2022
    typically I just have classes with static factory methods to keep things together, usually with a std::unordered_map s_things; so I can create by name. This is an example for an OpenGL Vertex Array Object https://github.com/NCCA/NGL/blob/master/include/ngl/VAOFactory.h
  • GLFW Creating a VAO/VBO Class
    1 project | /r/cpp_questions | 5 May 2022
    I have several using a Factory design pattern here https://github.com/NCCA/NGL Checkout https://github.com/NCCA/NGL/blob/master/include/ngl/AbstractVAO.h for the basic structure, then I have different versions depending upon context and usage.

What are some alternatives?

When comparing tinyrenderer and NGL you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

RayTracer - A ray tracing program

raylib - A simple and easy-to-use library to enjoy videogames programming

msvc-dev-cmd - GitHub Action to setup Developer Command Prompt for Microsoft Visual C++

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

GLFW-CMake-starter - Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

opengl_renderer

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

NCCABoilerplate - A set of Boilerplate projects for most of the work we do

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ninja - a small build system with a focus on speed