tinyrenderer VS libGDX

Compare tinyrenderer vs libGDX and see what are their differences.

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tinyrenderer libGDX
61 61
19,305 22,661
- 0.6%
0.0 8.8
6 months ago 8 days ago
C++ Java
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

libGDX

Posts with mentions or reviews of libGDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-24.

What are some alternatives?

When comparing tinyrenderer and libGDX you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

jMonkeyEngine - A complete 3-D game development suite written in Java.

raylib - A simple and easy-to-use library to enjoy videogames programming

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

LiquidFun - 2D physics engine for games