tinyrenderer VS jonesforth

Compare tinyrenderer vs jonesforth and see what are their differences.

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tinyrenderer jonesforth
60 41
19,267 968
- -
0.0 0.0
5 months ago about 1 year ago
C++ Assembly
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.

jonesforth

Posts with mentions or reviews of jonesforth. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-02.

What are some alternatives?

When comparing tinyrenderer and jonesforth you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

stoneknifeforth - a tiny self-hosted Forth implementation

raylib - A simple and easy-to-use library to enjoy videogames programming

factor - Factor programming language

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

durexforth - Modern C64 Forth

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

sectorforth - sectorforth is a 16-bit x86 Forth that fits in a 512-byte boot sector.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

SavjeeCoin - A simple blockchain in Javascript. For educational purposes only.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"