tinyrenderer VS dnsguide

Compare tinyrenderer vs dnsguide and see what are their differences.

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tinyrenderer dnsguide
59 12
19,167 3,686
- -
0.0 0.0
5 months ago 9 months ago
C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.

dnsguide

Posts with mentions or reviews of dnsguide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-23.
  • Learning network programming in Rust?
    2 projects | /r/rust | 23 Jan 2023
    Check out Building a DNS server in Rust
  • Anything C can do Rust can do Better
    58 projects | dev.to | 1 Dec 2022
    Building a DNS server in Rust - Emil Hernvall
  • What I learned from making a DNS client in Rust
    4 projects | news.ycombinator.com | 10 Apr 2022
    I made one too https://github.com/ccouzens/dns-packet

    The differences:

    I followed this guide rather than the RFCs https://github.com/EmilHernvall/dnsguide/blob/master/chapter...

    Mine isn't as polished. The command line parsing and output is more thrown together.

    I hardcoded the packet identifier (it's not production code, and I'm only looking up one at a time).

    I didn't use any bit manipulation libraries. I can see they would help because DNS packets don't line up their information with the byte boundaries.

  • In-depth software programming
    36 projects | dev.to | 27 Feb 2021
    Rust: Building a DNS server in Rust
  • Which are the best Rust repositories to read to learn the language?
    7 projects | /r/rust | 18 Jan 2021
    Build your own To-do List Application in Rust: https://bodil.lol/vgtk/ Build your own Baseball Data Web Scraper in Rust: https://github.com/elibenporat/learn-to-code-rust-baseball/tree/master/articles Build your own Web Application in Rust: https://www.sheshbabu.com/posts/rust-wasm-yew-single-page-application/ Build your own Shell in Rust: https://www.joshmcguigan.com/blog/build-your-own-shell-rust/ Build your own DNS Server in Rust: https://github.com/EmilHernvall/dnsguide/blob/master/README.md Build your own Web Browser Engine in Rust: https://limpet.net/mbrubeck/2014/08/08/toy-layout-engine-1.html Build your own Chat Service in Rust: https://nbaksalyar.github.io/2015/07/10/writing-chat-in-rust.html Build your own Media Player in Rust: https://www.youtube.com/watch?v=enxqU3bhCEs
  • Learning Rust resources
    4 projects | /r/rust | 7 Jan 2021
    Build your own DNS Server in Rust: https://github.com/EmilHernvall/dnsguide/blob/master/README.md

What are some alternatives?

When comparing tinyrenderer and dnsguide you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

raylib - A simple and easy-to-use library to enjoy videogames programming

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"

tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Vulkan - Examples and demos for the new Vulkan API

talent-plan - open source training courses about distributed database and distributed systems

jonesforth - Mirror of JONESFORTH